Garments helps you manage what a Person is wearing without digging through every clothing control. It reads the current outfit, sorts pieces into rough groups (top, bottom, underwear layers), and gives you simple buttons to hide or show them—with a quick fade instead of a hard pop.
It’s built to be safe on faces and accessories: only real clothing-style entries get cleared or edited; things like hair and makeup stay put.
After load it auto-scans the outfit (and you can scan again anytime). Remove all clothing strips the outfit in one step. Expose fills a small text box with a simple list you can copy; Edit / Apply let you tweak that list and put it back on the person.
You get whole-group controls (e.g. all tops off/on), and you can turn on per-item buttons if you want finer control.
Features
It’s built to be safe on faces and accessories: only real clothing-style entries get cleared or edited; things like hair and makeup stay put.
After load it auto-scans the outfit (and you can scan again anytime). Remove all clothing strips the outfit in one step. Expose fills a small text box with a simple list you can copy; Edit / Apply let you tweak that list and put it back on the person.
You get whole-group controls (e.g. all tops off/on), and you can turn on per-item buttons if you want finer control.
Features
- Scan Current Clothing and automatic scan after load
- Remove All Clothing while preserving non-garment geometry entries
- Expose / edit / apply a minimal clothing JSON for sharing, presets, or external tools
- Heuristic Top / Bottom / underlayers counts and category Off/On controls
- Optional per-garment Off/On buttons
- Smooth alpha hide and show; plugin actions for scan and category Off/On (for timelines and receivers)
- Scanned item list persisted on the plugin so buttons and receivers work again after scene save/load
- Stripping outfits in one go; no need to hunt down every clothing item by hand
- Simple “tops off / bottoms on” style moments, from the plugin UI or from triggers
- Saving or moving a small clothing list between characters or scenes so setups stay consistent