I struggled for a long time to figure out the workflow on how to export my own models into Substance Painter for texturing, but I finally cracked it. This isn't a guide on how to do it though(I might make that later, if there is a demand), but I figured I could at least share a basic template for the G2F model, so others could get started with texturing their models.
Good things about this specific template:
* It has Material Groups, which makes masking and texturing different parts of the mesh, very simple.
* It has both Genitals and Nipples.
* It's posed in such a way that it makes texturing the mouth, eyes, makeup, and genitals fairly doable.
Just load it up in a new project in Substance and make sure you check "Preserve UV tile layout per material and enable painting across tiles", when you start a new project.
Have fun, and enjoy!
Good things about this specific template:
* It has Material Groups, which makes masking and texturing different parts of the mesh, very simple.
* It has both Genitals and Nipples.
* It's posed in such a way that it makes texturing the mouth, eyes, makeup, and genitals fairly doable.
Just load it up in a new project in Substance and make sure you check "Preserve UV tile layout per material and enable painting across tiles", when you start a new project.
Have fun, and enjoy!