• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
I cleaned up the UI a touch and added filtering to embedded funscripts as well as a first pass and then looser audio matching.

UI changes: reordering of buttons tried to move more used functionality towards the top and renmaed the scrubber output that was 0-1 to normalized output to be clearer.

Filtered embedded funscripts.
Just put a small filter to for instance only play 1 song or only play one type of funscript for all songs , etc. I found it useful for trying a bunch of types of auto generation funscripts and use the newer looser audio match to only have 1 audio file per.

Looser audio match if filenames aren't exact.
It will look for a " - " or " (" and only search on the prefix after the initial attempt. " (" was used by the F.A.P.S. funscript generator for Auto-Sec, Auto-BPM so that is why that exists. If you have a use case I can add in another iteration.
Okay in this update I wanted to fix it up a bit more and started out trying to sync with videos. I couldn't find anyway to sync with video plugins as controlling things like scrubber caused audio failures or choppy playback. So there is a new scrubber trigger available.
Main Updates:
Took out the need for other plugins like logicbricks to play different funscripts/songs. Now have autoplay which will cycle embedded funscripts.
Embedded Funscripts - when you load a funscript it stores it as json in a list of funscripts and you no longer need the funscript file to play it. This makes packaging much easier as there are no edits to your scene vars needed. This also makes things like autoplay possible.
AutoPlay: will cycle through the embedded funscripts and play them.
Start Button: could be used for anything but starting a video was it's intended use.
Reset Button: This simply removes the matched audio and current funscript from the plugin. Main use is to remove the dependency when packaging to the funscript or scene audio tagged audio.
I was playing around with a scene and loaded an older funscript from another generator that was way faster and noticed it was pretty violent. I am adding this for now so it can limit how fast it change the output value. It has a value 0-10 currently, but I will have to test more. You can leave it at 0 if you have no issues.

what the values mean:
0.5 = can move half the full range per second
1.0 = can move full 0-to-1 range per second
2.0 = can move twice the full range per second
0 = no speed limit
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