This is a plugin that will load a funscript and drive a trigger such as animationpattern based on that funscript. It will also do a check in scene audio to see if a file matches the name of the funscript and play it in sync to the assigned audiosource, but this is not required. There are a few funscript generators out there and it takes seconds to generate a funscript. In this case the music is AI generated and scripts were F.A.P.S generated from that. This tool actually did a pretty nice job with almost no config and you can always use funscript editors to get it just right. I just felt this functionality was long overdue and I've always wanted to upload something so figured this was a good idea to learn the process. The script itself is mostly AI generated as I do not know c# and I went through plenty of iterations including a lot this weekend making it work as packaged content. Don't shoot me if anything bugs out, but for me on my normal and clean install it has worked really well. I just want this off my plate now, but I'll probably enhance it later.
Use case: Drive hips to music or create a funscript as a simple way to drive them in scene. I really hope this can ease hip animations for folks doing musical scene so we put that time towards other things. I know this is almost all I do. Pair a nice animation or a few with music and Beats/VamAnalyzer for light control and it's pretty sweet. Also animationpattern drive things like VamLaunch better than male/female interactions.
What are Funscripts? In case you aren't aware of these. This is the primary coding standard for toy movement. Basically mapping visual movement or sound to a json file with a value of 0-100 (depth) for strokers and other devices. In this use case the plugin will map 0 -> 0 down and 100 -> 1 up so there is a checkbox to invert the values for typical use case with an animationpattern.
You will need to make sure to pay attention to the Hold Physics as it greatly changes how fast and wild it will drive things. Sliders to play around in demo.
I'll put more later.
Use case: Drive hips to music or create a funscript as a simple way to drive them in scene. I really hope this can ease hip animations for folks doing musical scene so we put that time towards other things. I know this is almost all I do. Pair a nice animation or a few with music and Beats/VamAnalyzer for light control and it's pretty sweet. Also animationpattern drive things like VamLaunch better than male/female interactions.
What are Funscripts? In case you aren't aware of these. This is the primary coding standard for toy movement. Basically mapping visual movement or sound to a json file with a value of 0-100 (depth) for strokers and other devices. In this use case the plugin will map 0 -> 0 down and 100 -> 1 up so there is a checkbox to invert the values for typical use case with an animationpattern.
You will need to make sure to pay attention to the Hold Physics as it greatly changes how fast and wild it will drive things. Sliders to play around in demo.
I'll put more later.