Yes, I know Virtamate already has an FPS counter and can be enabled as an overlay. However, I always found the overlay intrusive and wanted a version I could put directly in my scene. This does exactly that.
1 - Simply add a UIText Atom to your scene
2 - Add the plugin to the UIText atom.
Works in VR!
Options for how long the window is for the Average, color to show if your FPS is dropping too low, choose which variables you want to see.
1 - Simply add a UIText Atom to your scene
2 - Add the plugin to the UIText atom.
Works in VR!
Options for how long the window is for the Average, color to show if your FPS is dropping too low, choose which variables you want to see.