very nice, on your example pictures, what textures are you using? The normal is exceptional.
Skynet
Skynet
thx! i'm using one of the three i made in blender using high poly geometry to low poly normal bake method, i will finish the other two and probably release them for free soon
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ty
Skynet
Skynet
you're welcome!
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Finally, after almost 5 years of VAM existence, someone noticed that on most сustom looks nails are absolutely fucked up and released a solution to fix it.

It would also be great if you added to this set 2 morphs of "standard" hands (from wrist to fingers) and foot (from ankle to end) from the basic Genesis 2 Female. And then finally gloves and sneakers will not turn inside out and turn into mincemeat when we put them on.
Skynet
Skynet
You're welcome! and yes i've thought of the same solution at first with making reversing morphs that render feet/hands to original state, but the way morphs work is like an offset to the current vertex locations. sadly there's no way for morphs to know how to reverse to standard state for every possible morph combination out there except in outside software like DAZ / Blender etc... It surely can be done within Vam with a plugin maybe, that resets the feet / hands morph area like morph merge and split plugin can split head/ body, maybe he can tune it further to include a split feet/ hands morphs separatly so users can adjust them to their liking without deforming the nails. for now the best fix is for creators to make feet/ hands morphs this way (separated in two to affect general area and finger/ toe nails area uniformely)
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