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EZSoftBone_Collider_Injector

Plugins + Scripts EZSoftBone_Collider_Injector

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  Contains executable files or external scripts. Ensure you trust the creator and apply your own security measures.
EZSoftBone_Injector.png

Plugin Description​

EZSoftBone_Injector is a utility designed to automate collision setups. Upon detecting a CUA (Custom Unity Asset) containing the EZSoftBone component in the scene, it automatically injects the EZSoftBone Collider component into the character's corresponding body part colliders based on your selection.

Simply put: It enables physics interactions, allowing CUAs equipped with EZSoftBone to collide properly with the character's native body colliders.

Usage & Controls​

You can manage the plugin's behavior directly within the scene:

Open Menu: Press Ctrl + M to open the plugin menu.

Configuration: Within the menu, you can individually set which body parts are active for different characters in the scene.

Installation & Configuration​

1. Installation

Copy the .dll file to your Virt-A-Mate plugin directory:

.../Virt-A-Mate/BepInEx/plugins/

2. Configuration Files

After installing the plugin and launching the game for the first time, two configuration files will be automatically generated in the .../Virt-A-Mate/BepInEx/config folder.



com.Ashu.ezinjector.cfg :Allows you to modify the plugin's hotkeys (default is Ctrl+M).

EZInjector_BodyParts.json: Allows you to customize the collider targets for specific body parts.
  Contains executable files or external scripts. Ensure you trust the creator and apply your own security measures.
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