• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
EuLinRabei TexturePack Skin + OPTIONS

Textures EuLinRabei TexturePack Skin + OPTIONS

Download [885.51 MB]
This update fixes an issue where a correction layer was not enabled in the previous release.

The following adjustments have been applied:

  • Improved overall color distribution
  • Fixed minor skin imperfections
  • Full homogenization of the diffuse map

This results in a more consistent and balanced skin appearance.

Texture_UPDATE_PHOTO.jpg
I decided to rebuild this texture from scratch because the old version was made back when I still had very little experience with projection and my Substance Painter workflow. Now that I’m way more confident with the process, I looked at that texture and felt it deserved a real update.


I spent a few days reworking everything through projection in SP, now in full 8K, and I also added more options for people using it in-game:
– stretch mark presets
– cellulite presets
– muscle definition presets
– plus three different variations for the main preset, so it fits different styles and body types.


The idea was to make something cleaner, more polished, and way more versatile — good for people who like stronger detail and also for those who prefer something softer.


If you run into any issues or have suggestions, feel free to reach out to me directly. I’m always open to fixing or improving anything.
Hope you enjoy this updated version as much as I enjoyed rebuilding it.
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