EntityFramework

Plugins + Scripts EntityFramework

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This is a framework design and management plugin that allows for the dynamic creation and hierarchical management of combined controls within the scene, as well as convenient saving and loading of presets.

1. Freely create and combine controls such as cylinders, tubes, cubes, and spheres; includes features for deleting specific controls or clearing all controls at once.
2. Customize textures, colors, and reflectivity; each control features independent settings for position, rotation, and scale.
3. Create child controls (tubes, bases, spheres, etc.) that are linked to a main control; their positions are relative to the main control, while offsets and dimensions can be set individually.
4. Each control can be bound for free movement and rotation within the scene (using the Atom Center Point) and supports global movement and rotation.
5. Supports deep cloning ("Clone Selected"); creating a new control copies all parameters of the current control, including any child controls.
6. Freely save and load presets ("Preset Save/Load"); options include saving within the current scene or to local storage.
7. Supports exposing implicit triggers for specific controls ("Enable Implicit Triggers"), allowing for free control over their position and rotation.
8. Includes a toggle for all colliders ("All Colliders Enabled") to facilitate debugging and design.

Regarding material packs, the "ZRSX.Texture_library" is recommended; ZRSX offers a vast array of stunning materials that produce excellent results when used with this plugin.
The presets shown in the video below are included in the .var file; please extract them to `Saves\PluginData\ChenRong\EntityFramework` to load and use them.

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这是一个框架设计与管理插件,可以在场景中动态创建以及层级化管理控件进行组合,并且可以非常方便的保存和加载预设

1. 自由创建cylinder、tube、cube、sphere控件并且进行组合,可以任意删除某个控件,以及删除所有控件的快捷管理功能
2. 自定义贴图、自定义颜色、自定义反光度,并且每个控件都有独立的位置旋转与尺寸设置
3. 依赖主控件创建tube、base、sphere等子控件,与主控件位置关系进行依赖,可以单独设定偏移量与尺寸
4. 每个控件都可以在场景中进行绑定自由移动与旋转(Use Atom Center Point),并且可以进行全局移动和旋转
5. 支持深度克隆功能(Clone Selected),创建新控件时将拷贝当前控件的所有参数,包括子控件一同创建
6. 自由加载和保存预设(Preset Save/Load),可以选择保存在本场景中,或者保存在本地
7. 支持特定控件隐式触发器暴露功能(Enable Implicit Triggers),可以随意控制其位置与旋转
8. 提供碰撞开关使能(All Colliders Enabled),方便进行调试与设计

另外关于材质包推荐使用ZRSX.Texture_library,ZRSX提供了非常多惊艳又好看的材质,搭配使用生成效果非常棒
下面视频展示的预设已经打包在var中,需要解压到Saves\PluginData\ChenRong\EntityFramework可以加载进行使用


Create & Texture Color






Preset System





Implicit Trigger


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