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EmissiveClothingPlus

Plugins EmissiveClothingPlus 4

EmissiveClothingPlus version 4

Recommended to delete older versions of this plugin to reduce issues, if any.

  • Feature update, plugin can now be run as a session plugin**. All "(em)" enabled clothing materials will be emissive during live rescan. This is for you who want to casually consume emissive clothing items without having to apply the script to each person atom all the time. Poke your favorite cloth creators that emissive clothing is easier than ever to create and share!
  • Feature update, decal textures containing "(em)" in its filename are considered an emissive clothing material.
  • Feature update, automatic settings*** can be parsed from decal texture name containing "(em)". This is intended for content creators that want to create emissive materials (emissive decal textures) with built in emissive settings as the creator intended it without having to share plugin settings separately in an image.
    • See video below how to create a decal texture with automatic settings in your clothing. This also makes it easy for end users as all they have to do is to add the emissive script as a session plugin and it will just work.
  • New option "Disable Emissive" added****. Disables the plugin and stops emissive effects.
  • Verbose flag disabled by default, you probably don't need it.
  • Breaking: EmissiveClothingPlus v4 (this update) requires VAM 1.21.0.4 (I have only tested and verified this plugin in 1.22.0.1 so update to latest). v2 of this plugin will still work in older versions of VAM.

** Session plugin will ignore person atoms already containing the emissive script.
*** Automatic settings are parsed from the decal texture name where the name includes "(em)". Use the "Output" function to output the correct string to use in the decal texture name for this function to be enabled. Settings parsed from the texture are prioritized over the plugin settings! Uncheck "Automatic Settings" for the plugin settings take over again.
**** The session plugin and a person plugin can't both create emissive effects on the same clothing item. The session plugin will ignore persons already having the plugin added. Sometimes it's useful to disable the session plugin temporarily while setting up a person plugin for the emissive effect, when creating a scene or creating a new plugin preset. Recommended to first add the plugin to a person, then enable any emissive clothing items if you want person plugin to override the session plugin!



Video showcasing the editorial process with this lovely clothing:

Enabling and disabling the same clothing item many times will cache it preventing further loading. If this happens in certain situations when enabling and disabling other clothing items you might have to press the "Rescan" button to enable the emissive effect again (this was already a limitation in the first versions, just clarifying now).

Updated session plugin interface:
Img_Session.png


Updated plugin interface on persons:
Img_PersonScript.png




  • Question: When you output current settings, is the decal automatically made, or do you have to go and manually copy/rename the decal for it to work?
    • Answer: You have to manually rename the decal texture name. Nothing is automatically generated from the script other than a suggested filename to the log containing the full settings.
  • Question: Can you rename the decal to just include (em) manually, or do you have to generate the proper string?
    • Answer: You can just include the "(em)" part in the decal texture name for the plugin to register it as an emissive material. No full setting string required.
EmissiveClothingPlus version 2

* Changed license from "CC BY-NC" to "CC BY". Many thanks to immyneedscake :)
* Unchecking "Live Rescan" option now works and disables the live rescan feature as intended.
* "Live Rescan" now checks after non-activated "(em)" clothing materials too after loading is detected, making the plugin easier to use when enabling clothing items with "(em)" materials.
* Original colors that are fully black from the clothing item's diffuse color will always use a white emissive color now (instead of the plugin toggling this once and no more, making the plugin easier to use overall).
* Deleting your existing "Blazedust.EmissiveClothingPlus.1.var." file when updating to reduce issues (if any).
* Plugin will opt in to use already existing loaded shader resource if it's found instead of loading from the assetbundle directly. I don't know if this can cause any issues but it reduces error logs if you have different versions active of this plugin.
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