🛠 DockedUI v6 Update
Added: Ability to Set Slider Default Starting Value
Previously, when saving and reloading a scene with the UI, sliders would always reset to their maximum value, regardless of internal settings. For example, setting the volume to
0.80 would be saved in VAM, but on reload, the slider UI would display
1.0, causing a mismatch. Now, sliders correctly track their last saved value, ensuring the saved position (e.g.,
0.80) is accurately reflected in the slider position on scene load. This allows you to now set a slider default starting value in your UI.
Added: Ability to Use the Same Name for Toggle On/Off
Previously, assigning the same exact name (e.g.,
Pitch 1.0, Show/Hide Model,
Stop/Reset) to both the
On and
Off states of a toggle button would result in an error of name already exists. This update introduces a unique ID for each state, allowing you to use the same name for both. This feature can be useful as an alternative to regular buttons with
OnActive tracking. For example, if you want to create a button that resets a pitch slider to
1.0 without changing the
OnActive selection and messing up your tracking on Animation 1-5 being highlighted and having it jump to your Pitch 1.0 button, you can now use a toggle button with the same name for both states since toggle buttons do not effect OnActive tracking. In other words, it will not change to it and instead keep tracking on Animation 1-5 buttons being highlighted when active. You can then apply identical triggers to both the
On and
Off states, making it function like a button that does not get highlighted or tracked with OnClick. This gves you the ability to use buttons without OnClick on them for things like general settings.
Fixed issue with FOV change not refreshing until you toggled VR/Desktop mode. Now it should auto refresh after an FOV change. To fully update your UI positioning after a major FOV change, you may want to also add triggers to your FOV change buttons that also update the Desktop Tab/VR Tab position sliders for better re-alignment.
Special thanks to
@Ashen Ryder for reporting this issue.