• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Distance Shader PLUS

Paid Plugins + Scripts Distance Shader PLUS

Go to pay site
This plugin is a paid enhanced version of the existing plugin:

Distance Shader Plugin
https://hub.virtamate.com/resources/distance-shader-plugin.66099/

For behavior and functionality not explained in this article, please refer to the demo version page.

Small explanations for each feature are also included directly inside the plugin UI.
You don’t necessarily have to read everything here ;)

■ UI System Redesign
1779012650134.png

As more functionality was added, the plugin UI has been reorganized into a page-based layout system.
This makes the large number of settings easier to navigate and manage.

■ Preset Save / Load​

You can now save and load all parameter settings as preset JSON files.
This allows you to easily store and switch between different effect setups.

■ Expanded Fade System​

The fade system has been expanded and now supports multiple “Fade Styles”.

- Full Screen​

The original behavior.
Fade color customization is now supported.

- Radial
1779012669045.png

A fade style where the center of the camera is darkest and fades outward radially.
(When objects get too close in real life, I personally felt this looked the most natural.)

When “Blackout At Close Range” is enabled, the screen becomes fully faded when the camera gets extremely close to the target.
If disabled, the outer edges of the screen remain slightly visible.

- Oval
1779012705062.png

An elliptical version of Radial.
This style includes unique parameters for:
  • Width
  • Height
  • Rotation
スクリーンショット 2026-05-14 211232.png


Radial and Oval also support “Dual Color Mode”.
This allows gradient coloring between the inner and outer areas of the fade.
(This was implemented mainly to simulate skin subsurface-scattering-like visuals.)

A live preview of the fade appearance is displayed below the UI.

■ New Effect System​

A new “post-fade” effect system has been added.
After the fade effect occurs, additional camera effects can now appear on screen.

The plugin includes two preconfigured effect systems:

- Cloudy White Noise​

After the fade ends, the camera view becomes softly obscured with a white cloudy effect for a specified duration.
(This is not a true blur/focus effect.)

- Stamp​

After the fade ends, a selected image effect appears on the camera.
This effect includes three built-in “Stamp Types”:

- Kiss
スクリーンショット 2026-05-14 211223.png

A lipstick kiss mark.
Recommended for scenes where a character moves close to the camera.

- Footprint
スクリーンショット 2026-05-14 211239.png

A barefoot footprint mark.
Why are you kicking me!? Ouch!

- Image Import​

You can import your own images using VaM’s standard file browser.
The default reference folder is:VaM Root / Custom / Images
Transparent images are supported.

In addition, you can finely adjust:
  • Position
  • Rotation
  • Scale
  • Color
  • And more
Many of these parameters can also be randomized.

■ Trigger Gate Action​

To support the effect system, Trigger Gate Action has been added.
You can now fire VaM triggers when effects occur.

Examples include:
  • Playing sounds when a kiss mark appears
  • Starting animations after an image effect is displayed
and many other possibilities.
This is also useful as a general-purpose trigger system based on character distance.

■ Optimization​

Various technical optimizations have been made internally.
Despite the large number of new features, the update should not dramatically increase plugin load.

The Distance Shader PLUS plugin will continue to evolve.
If you have any feedback or feature requests, feel free to leave a comment!
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