• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
I noticed a small timeline issue (I think due to that plugin having an update) and wanted to fix it.
Happy Spooky Season.
Vam packing these image file paths wrong is going to be the death of me. I swear. Should be correct now.
Removed postmagic which may have been causing issues for a few people. Also added another note at the top. Since this scene requires VR rig hands to interact with objects, it also requires them to have collision turned on.
Stupidly, I uploaded the wrong file last night. Sorry for any inconvenience. :/
If you were one of the few that got to see this a few days ago, it was pointed out to me that it was maybe too much to expect people to be able to understand verbal only cues. So I took it offline and added in some text details to help you play along. I truly hope you all enjoy this scene....a lot of blood, sweat and tears went into it. Much more than I initially anticipated.
Didn't realize one of the textures wasn't hub hosted. I've removed it as it wasn't really important.
Back
Top Bottom