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Custom Dual Pass Hair Shader for Unity

Toolkits + Templates Custom Dual Pass Hair Shader for Unity

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Changed shininess property to specular intensity.
Added Smoothness property


Now with smoothness + specular intensity you should be able to get much better highlight/gloss look now

Fixed an issue with spotlight direction calculation being wrong, causing incorrect spec highlights
Fixed an issue reported by Skynet, where albedo color was not clamped by alpha, causing too much highlight on blend passes

Consolidated duplicate code.

Huge thanks to Skynet for help with the testing!

Please try and let me know if any issues.
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