• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Custom Dual Pass Hair Shader for Unity

Toolkits + Templates Custom Dual Pass Hair Shader for Unity

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Changed shininess property to specular intensity.
Added Smoothness property


Now with smoothness + specular intensity you should be able to get much better highlight/gloss look now

Fixed an issue with spotlight direction calculation being wrong, causing incorrect spec highlights
Fixed an issue reported by Skynet, where albedo color was not clamped by alpha, causing too much highlight on blend passes

Consolidated duplicate code.

Huge thanks to Skynet for help with the testing!

Please try and let me know if any issues.
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