Shaders are now applied on every OnCUALoaded event. This gets triggered by using the asset-slider in the [Asset]-tab for example. It takes a snapshot of the original material and then applies the shader. This happens instantly. So don't be confused if the original material is never visible.
Changed the shader choice popup style from scrollable to filterable. Added a "Popup always open"-toggle. I'm aware this change is a mixed bag because losing the ability to quickly scroll through all shaders is bad. I still prefer the filter to search for "transparent" for example. Don't see an easy way to have both at the same time unfortunately.