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It's a pity I missed this, but it will be useful in the future. CUA-type accessories not only don't have deformation issues but are also very frame-rate friendly. I hope this continues to grow into a jewelry collection.
Thanks for the feedback, well I tried to maintain a balance between detail and performance, in particular by abandoning real-time reflections. I also hope that I will continue to do this, but now I have two problems - the first is that I do not know how to write code for Unity, and the standard Unity tools that I used when creating behave strangely with such small object sizes.
The second is that I cannot find or create a shader for gems that would work well for V-A-M
The second is that I cannot find or create a shader for gems that would work well for V-A-M