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Complete Locomotion System

Plugins Complete Locomotion System

- Fixed random timings/feet spacing not affecting dance mode.
- Fixed Random feet spacing affecting the idle state.
- Fixed the Body Roll being applied twice.
- Fixed the randomness param not being saved to presets.
- Fixed the Rotation Speed slider.
- Fixed Step Delay not being saved in presets.
- Changed the neck and chest placement rules. (Will break all presets!)

- New Dance Mode features:
- Dance Amplitude now affects random step spacing
- New Auto Rotate parameters
- New Chest/Hips/Neck Rotation parameters
- New Random Dance Amplitude parameters

- Added new Actions to increment the Dance Amplitude, step duration and rotation offset.
- Added new toggles to choose if loading a preset updates StepDuration and Dance amplitude. It's now possible to switch between dance presets without changing the amplitude/speed for better transitions!
- Added a new slider to control the OnDestinationReached trigger delay.
- Removed the circlers (Will add a better system later)
- Added a new optional rotation target atom for new potential movement behaviours.
- Added animation curve for each body part.
- Added sliders to add randomness to step spacing and timing.
- Added new walk/dance presets.

The control part of CLS is finally finished =)
Next step is to add the ability to control CLS only by grabbing the body parts. For example grab the person hand to move/rotate the character around, grab the shoulder to set the character height, or grab the head to set the torso rotation.
This will greatly improve CLS interactivity in VR.
- Now free under CC-BY-ND License.

UI:
- Added titles
- Changed main buttons
- Completly reworked the UI
- Fixed OnPresetLoaded Trigger, should now correctly trigger when loading is done.
- Added OnPresetLoadStart Trigger
- Added a new Toggle "StopControlWhenIdle", when on, CLS will stop controlling the character when it is idle.
- Changed the Rotation mode "Face Movement Direction" to "Face Target"
- Fixed Neck rotation
- Added a new GroundAtom popup. You now need to set this for ground detection. The ground detection will use the GroundAtom and all the atoms parented to it. This way you have full control over what your character will step on. You need a little more setup for your scenes, but overall it's way better I think.
- Reworked UI Slightly
- Simplified the Trigger presets (improved OnDestinationReached Trigger coming next update)
- Changed all the default values.
- Changed chest/neck/head rules, you can now grab the head and the torso will follow
- Fixed the hand rotation, now independent of the chest step parameters
- Fixed the Copy Full rotation toggle
- Added a few dance controls to the demo
- Reorganised the presets folder
- fixed a few presets
- Changed hand rotation calculation to alpha version, do not follow the arm anymore, i think it's better most of the time.
- Added a new button to zero all step parameters in the dance category
- improved the body rotation, the hips now follow the feet rotation for smoother rotation
- Fixed the ground detection system, will not detect the persons own body as ground anymore.
- Updated all presets
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