We are excited to announce a new feature on the Hub: Favorites!
You can now add resources to your favorites, and organize your favorites into collections!
You can check out the details in our official announcement!
Thanks! Actually the scene started off as a threesome scene, but eventually the life-sim elements of just one model was way more fascinating to me ultimately. I've used this method (multiple posers + maybe a simple animation or two) to create much more life-like/organic sex scenes than we typically see (mocap is great for instance, but very static).
The challenge with this scene is that it's already very taxing thanks to my over-the-top lighting choices, and as someone that builds in VR, even a second model may kill the already struggling framerates.
This is very well done. Nice atmosphere, reactions are done well, looks all work well, just perfect! Thanks for the scene, it my fav right now. Maybe minimize the head tilting down every time she's touched and lowering her gaze would even be better.
Thanks Talix! Suggestions noted! Questions: re. Gaze, do you mean when she’s focused on the player or when she’s just looking around in general? Also, to the head tilts on touch, that’s a good point… I may see about adding some variety to that reaction, as it’s currently an every time = look down at target. Certainly less organic than the rest of the scene… I’ll see what I can do there! Awesome thing is, state machines/poser make changes like that so easy
I definitely will post more scenes at some point, if nothing else, as tech demos. I'd like to showcase clever ways to achieve more immersion (or speed up scene development)! For example, taking this scene and adding more variation yourself is really pretty trivial compared to working with Timeline-based scenes!
Hoping she'll be in the next release! I found a way to normalize/inverse the strobe effects (so that quiet music can still trigger the strobe), so i'm itching to release anyway...
Was this in VR? In desktop mode, if you move the camera/zoom back enough to see all the controls, you'll most likely clip through the club wall, which will block your ability to interact with the controls (despite being able to see them).
If you can click on the "take a break" button and you can see the obvious toggle effect (will say "playing" and light up), and *still* no effect, please let me know... then, something is off.
See above reply, but if you click on the "take a break" button to start the action and it fails to toggle, your camera may be in a clipped position. This was designed in VR, where that's a non-issue (unless you're looking into the room from the hallway/curtain).
If it's not just a camera position issue and the scene is actually broken animation-wise, then we def have a problem...
The challenge with this scene is that it's already very taxing thanks to my over-the-top lighting choices, and as someone that builds in VR, even a second model may kill the already struggling framerates.