A simple plugin I made for myself, but it turned out to be pretty useful, so I decided to share it.
You can use it to shorten dresses, tear clothing, add holes and cutouts, or gradually reduce the visibility of selected areas directly in your scene.
How to use
Use Erase strength (%) to control how much each stroke removes. 100% gives the original erasing behavior; lower values gradually reduce visibility with repeated strokes. Smooth transparency depends on the clothing’s shader.
Use Undo stroke to undo your last stroke. Enable Mirror left / right for symmetrical editing, and align the screen-space axis with your character’s center.
Saving your work
Clothing edits are saved automatically with your scene, including partial transparency and the collision/separation settings. Keep the plugin attached to the Person atom so it can restore the changes when the scene loads.
You can also save separate presets: enter a Preset name, choose a folder, and click Save preset. An optional preview screenshot makes them easier to identify.
To load a preset, first put on the same clothing, select it in the plugin menu, then click Browse and load preset.
Optional physics
Physics settings let you disable collisions in erased areas and allow detached, unanchored pieces to fall off SIM-enabled clothing. Pieces with remaining body attachments will stay attached.
Some clothes with unusual geometry or overlapping UVs may behave strangely or not work correctly, but most work pretty well.
Dress: VL_13 (dress_cl)
Inspired by: Mxx’s ClothingRipper
Have fun!
You can use it to shorten dresses, tear clothing, add holes and cutouts, or gradually reduce the visibility of selected areas directly in your scene.
How to use
- Add the plugin to your Person atom.
- Select the clothing item in the plugin menu.
- Choose a brush and enable Enable editing.
- Hold Space to erase.
- Hold Shift + Space to restore.
Use Erase strength (%) to control how much each stroke removes. 100% gives the original erasing behavior; lower values gradually reduce visibility with repeated strokes. Smooth transparency depends on the clothing’s shader.
Use Undo stroke to undo your last stroke. Enable Mirror left / right for symmetrical editing, and align the screen-space axis with your character’s center.
Saving your work
Clothing edits are saved automatically with your scene, including partial transparency and the collision/separation settings. Keep the plugin attached to the Person atom so it can restore the changes when the scene loads.
You can also save separate presets: enter a Preset name, choose a folder, and click Save preset. An optional preview screenshot makes them easier to identify.
To load a preset, first put on the same clothing, select it in the plugin menu, then click Browse and load preset.
Optional physics
Physics settings let you disable collisions in erased areas and allow detached, unanchored pieces to fall off SIM-enabled clothing. Pieces with remaining body attachments will stay attached.
Some clothes with unusual geometry or overlapping UVs may behave strangely or not work correctly, but most work pretty well.
Dress: VL_13 (dress_cl)
Inspired by: Mxx’s ClothingRipper
Have fun!