• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
-- New Features & Improvements:
- Three new brushes: Smooth surface, Move surface & Erase Brush.
- New GPU Ray-Triangle intersection technique for brush snap, much more accurate & reliable than previous nearest vertex snap.
- Sculpt mask visual system, enabled with newly added toggle "Visualize Sculpted Areas".
- Added warning messages about unsupported clothing item types. (packaged/ built-in clothing)
- Fixed Rewrapper not working if rewrap sculpted areas toggle was enabled after finishing sculpting and not before.
- Fixed High RAM usage when trying to sculpt a very high poly clothing item, now RAM usage is pretty much non-existent.
- Fixed Clothing mesh misalignment from non default person scale values.
- Fixed X mirror camera view dependency, brush will be mirrored in world space to prevent incorrect mirror brush placement.

-- Note:

- Head to the main plugin page for updated preview clips.
-- New features & Improvements:
- Fixed Brush sphere falloff shape, now will affect also other sub meshes in the 3D sphere's proximity. (will not be limited to only affecting connected vertices)
- Added Rewrap scuplted Areas toggle, will rewrap sculpted clothing areas to current posed & morphed skin. this will allow clothing to deform correctly after major sculpting changes. (for example moving clothing in crotch area to the sides for an open crotch clothing variant)
- Removed iterative backup file saving and replaced it with a simple "restore clothing to original", this should avoid a lot of confusion as to which backup to use for restoring to original state.
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