• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Positive
Version: 2
Absolute peak, tho I do wish the Vert Selection/Detection method gets an upgrade one day to be more in line with Mxx's recent plugins.

This plugin seems to operate on having to mouse over the EXACT pixel spot of any given vert, rather then grabbing the nearest vert at any given moment. This results in various clothing items giving an extreme hard time to edit as the tooltip/vert grabber won't engage/lock on to a certain area unless you manage to mouse over an exact vert.

Which more often then not is near impossible / gives a giant headache, on certain clothing items.

Other then that, this is a revolutionary plugin that FINALLY allows virtually anyone to create and mostly FIX any type of deformation.
Skynet
Skynet
thanks, it does pick nearest vertex to a hidden brush radius fixed at 10 value. you'll notice it more often in low poly clothing where there isn't many vertices to pick from and also when very up close, for now make do with it in this state until i convert the snap method from vertices to triangles
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Positive
Version: 2
Incredible. Making leaps and bounds in reducing the timesink of VAM creation.
Skynet
Skynet
enjoy!
Upvote 0
Positive
Version: 2
Wow wow wow. Love it!
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Positive
Version: 2
Extremely promising, although not quite easy to use so far.
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Positive
Version: 2
Very, very Good.
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Positive
Version: 2
That’s absolutely awesome, man—this is exactly the feature I’ve been wanting! Truly portable! A genuinely comfortable gaming experience!
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Positive
Version: 2
This is peak man.. the amount of times I wished I could just adjust small areas.. great stuff!
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Positive
Version: 1
This is Awesome
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Positive
Version: 1
You made me give up on the idea of learning Blender.
Skynet
Skynet
you should though! it's very useful once you get the hang of it
Upvote 1
Positive
Version: 1
Holy fuck...
Upvote 0
Positive
Version: 1
revolutionary!
Skynet
Skynet
thanks, enjoy!
Upvote 0
Positive
Version: 1
I was just thinking about this! would be nice to not have to keep overwriting in blender/daz and just do it on the game
Skynet
Skynet
yessir, should save a ton of headaches :D
Upvote 0
Positive
Version: 1
You're a wizard, Skynet.
Upvote 0
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