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Clothing extreme low-poly importing technique

Guides Clothing extreme low-poly importing technique

High poly cloth are not video game friendly when come to rendering and physics sim,
Please use UNREAL ENGINE, bye~


JK. 1 earring could be easily over 20k. For props needs high rigidity like the earrings
you might want to consider using low-poly to preserve the rigidity with sim.
1613748825472.png




Here are the steps I took for my

Mesh Design:
Design with the mindset of you are gonna retopo to low-poly (Very important)
Retopo the prop as basic shape, triangle, square are both fine (using just around 10 poly for my earring)
1613749025662.png

In this case when sim for the rigidity, it would hold much better because its not able to bend nor twist.

Bake Texture:
Use any kind of baker to bake the high ply model to low poly mesh
(I am using either SimpleBake in blender or marmoset toolbag)



Sim Physics Setup:
There are two ways to go with physic sim
You can keep each part of the mesh either connected or disconnected
if mesh are connected, they will be stay connected after sim.
Since they are low-poly, they might be overly stiff like one single piece
In this case you might want to disconnect them and reimport
then use create nearby joint setting instead.

In clothing creator cloth sim section
1613749791596.png

For what I understand, it create hinge joins between disconnected parts
The result could looks really good, but at the a cost of lower fps,
you want to use as low nearby distance as possible.


Sim Painting is supa easy, just need to up the top vert and loose all others.
1613750299281.png



Sim Setting is important on how the physics gonna look,
1613750093747.png


Iterations in general you want to keep it low to not affecting performance much,
but since it is low-ply mesh, you can go as high as you need without much penalty.
High stiffness is needed for high rigidity, but it could produce some shaking, so I dont use 1
Drag will lower the rate of flow, no drag is good for this
Collision Radius somehow affect the physics movement, lower it will give you more natural result
but we still want the mesh to collide with skin, so some collision power is very needed.

Play around with the setting then we got result like below
7BlzZq16GB.gif


Extra Important:
Just remember to use smooth iteration as 0 when setup presets
Or low-poly cloth looks like crap.

Happy Vaming
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supasexrioamaterurgeneralgod
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Wow! So simple and so ingeniously! Thanks!
SupaRioAmateur
SupaRioAmateur
thank you
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Thanks.对我很友帮助,大佬。
SupaRioAmateur
SupaRioAmateur
不用谢,朋友
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Excellent, very clever technique!
SupaRioAmateur
SupaRioAmateur
thank you, cheers
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Did'nt understood everything completely yet. But thats a good start. Thank you very much.
SupaRioAmateur
SupaRioAmateur
let me know if you have any question, I am on discord most of the time
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Great tutorial , very effective SuperRioAmature
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