• Hi Guest!

    We are extremely excited to announce the release of our first Beta for VaM2, the next generation of Virt-A-Mate which is currently in development.
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
Bugfixes:
- A major bug was found in V2 that resulted in an inability to reload the plugin. This bug has been fixed.

  • A major bug was found in V2 which reset any Custom Atom's scale to 0.1f, which should have only occurred when no existing Handle was found.
- A minor bug was found in V2 concerning torque calculations and Handle positions.

Improvements:

  • Code improvements / Refactors (still more to do before next version). Honestly, lost a bit of the planned code improvements due to the severity of bugs.
  • Added option to change the size of the circle segments!
New Features:

  • 'Off' style rotations. In V2, there was no way to 'simulate' an 'off' rotation. This is because theplugin does not target Controllers with an 'off' Rotation state. When the handle was released, and a controller was selected, any rotational torque was released, and the joint's angular momentum was stopped. In V3, you can let the rotation continue, as if the controller's rotation were set to 'off'.
  • Added option to control drag of new 'off' style rotations.
Todo:
- Bugs exist in Local rotation space mode which result in the Gizmo Axis moving to its parent Atom while rotating. This will almost certainly throw off expected torque translations. To alleviate, place the Plugin's containing Atom (ie. the Gizmo) near to the selected controller you are rotating in local space.
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