Contains executable files or external scripts. Ensure you trust the creator and apply your own security measures.
Chiara Graphics Ver 2.0
All-in-one plugin for graphics settings!!
It is packed with features. Please give it a try.
You should find it intuitive to adjust.
Inspired by MacGruber's PostMagic. Many thanks to MacGruber for the many excellent plugins he's shared with the community.
Post-processing plugin for VaM's main camera, built on Unity's official Post-processing Stack v2 (via BepInEx).
Q. Why is it based on BepinEx?
A. VaM's limited UI space makes centralized management difficult to implement effectively. Additionally, I built it on BepinEx because I needed a way to seamlessly integrate custom shaders.Although many VaM users tend to avoid BepinEx, its fundamental purpose is to allow for extensions without breaking or corrupting the core application.
Q. How does it differ from PostMagic?
A. MacGruber's PostMagic was based on Unity's official Post-processing Stack v1, essentially porting it directly into VaM. I created this plugin based on Post-processing Stack v2; however, there aren't major differences between PPv1 and PPv2—mostly just a few added features.
Therefore, I focused on incorporating custom shaders and making design choices to ensure greater convenience and usability.
Features
Default key for reloading the plugin: Ctrl+F6.
Requires BepInEx 5.4.23.5. Developed and tested on VaM v1.22.0.13.
Search for LUT packs here.
hub.virtamate.com
Note: This is a BepInEx plugin, not a standard VaM .var plugin — see the included README for installation steps.
Automatically detects and disables PostMagic to avoid double-processing. Desktop only; not tested in VR.
For the autofocus functionality of this plugin's Depth of Field (DoF) feature, I drew inspiration from PrettyFrank's Focus Plugin.
hub.virtamate.com
All-in-one plugin for graphics settings!!
It is packed with features. Please give it a try.
You should find it intuitive to adjust.
Inspired by MacGruber's PostMagic. Many thanks to MacGruber for the many excellent plugins he's shared with the community.
Post-processing plugin for VaM's main camera, built on Unity's official Post-processing Stack v2 (via BepInEx).
Q. Why is it based on BepinEx?
A. VaM's limited UI space makes centralized management difficult to implement effectively. Additionally, I built it on BepinEx because I needed a way to seamlessly integrate custom shaders.Although many VaM users tend to avoid BepinEx, its fundamental purpose is to allow for extensions without breaking or corrupting the core application.
Q. How does it differ from PostMagic?
A. MacGruber's PostMagic was based on Unity's official Post-processing Stack v1, essentially porting it directly into VaM. I created this plugin based on Post-processing Stack v2; however, there aren't major differences between PPv1 and PPv2—mostly just a few added features.
Therefore, I focused on incorporating custom shaders and making design choices to ensure greater convenience and usability.
Features
- Bloom, color grading, vignette, chromatic aberration, grain, lens distortion, antialiasing (FXAA/SMAA/TAA)
- Depth of field that works the way you want — manual control, semi-auto (pick your Atom), or full-auto that just locks onto whoever's closest to center. No setup, no fuss.
- LUT support (PNG, .cube, and .var) — plug in the LUTs you already have
- Tonemap — a wide range of curves to choose from, LDR and HDR alike
- Ambient occlusion
- Person-aware motion blur — your character's movement gets blurred too, not just camera pans
- Global ambient light control across all atoms
- Its own UI window, free from VaM's cramped plugin panel — spacious, readable layout at any scale
- 6 built-in color themes plus an opacity slider, so the UI fits your taste and your scene
- Save your look as a preset and drop it into any other scene instantly
- Register ChiaraConnect as a session plugin once, and every scene saves its settings automatically — set it and forget it
- Already using PostMagic in your scenes? No problem — Chiara detects it, takes over automatically, and carries your LUT and settings across
Default key for reloading the plugin: Ctrl+F6.
Requires BepInEx 5.4.23.5. Developed and tested on VaM v1.22.0.13.
Search for LUT packs here.
Search results for query: LUT
Note: This is a BepInEx plugin, not a standard VaM .var plugin — see the included README for installation steps.
Automatically detects and disables PostMagic to avoid double-processing. Desktop only; not tested in VR.
For the autofocus functionality of this plugin's Depth of Field (DoF) feature, I drew inspiration from PrettyFrank's Focus Plugin.
Focus Plugin - Plugins + Scripts -
Focus Focus moves the parent atom around the scene, based on what you (or any other atom/controller) are looking at. This simplifies, in particular, the autofocus setup for Depth of Field adjustments (when used with Sensor plugin). The plugin...
Contains executable files or external scripts. Ensure you trust the creator and apply your own security measures.