• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Fortnite's Kate Meowdy, ported from a Smutbase model on a request. This is the first model i have released in a while since i was away from the scene, this help me get back on track since i have changed my OS to Linux and i had to use everything available to VAM for this model; clothes needed a whole workaround so i ported them as is since the focus was on the model itself.

Since the head and tail needed to be their own assets the model needs plugins for them so you will need them to make the scene work, bc of this same reason i provide a scene instead of a look, you can make your own preset if you want. The tail has physics and working colliders, same as the head but it seemed to behave badly with this CUA plugin in particular so i left the collision unchecked in the plugins, tail should work tho but mileage may vary.

This time i will try to release more stuff since i have the time, this one took longer bc i had to find out what works with what (and got stuck for a week for something that wasn't an actual issue...) but expect more releases the next few days. Any support is truly appreciated and allows me to continue doing this.
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Version: 1.0
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Yess!! more fortnite!!
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