Initial version of a BVH loader for humanoid CUAs which have an IK rig attached.
You must set the CUA/XPS model into T-pose before trying to apply an animation otherwise it's going to animate wrong.
I use unihumanoid and the unity mecanim features under the covers. Still feels like a bunch of bugs in this but wanted to get a version out for folks to try.
Video of the BVH loader within a typical workflow:
You must set the CUA/XPS model into T-pose before trying to apply an animation otherwise it's going to animate wrong.
I use unihumanoid and the unity mecanim features under the covers. Still feels like a bunch of bugs in this but wanted to get a version out for folks to try.
Video of the BVH loader within a typical workflow: