Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
Hi Guest!
This is a notice regarding recent upgrades to the Hub. Over the last month, we have added several new features to improve your experience.
You can check out the details in our official announcement!
Removed the Hip up-down morph because it had too much of a visual impact.
You will have to re-train your saved networks, sorry.
All output morphs will now be zeroed before applying/training.
Pressing "Apply" multiple times will always have the same outcome.
Letting training go on for multiple runs will yield better and more consistent results.
Body-to-head ratio adjustments will now scale "Body Size" in addition to "Head Big".
This should prevent height differences to result in a stretched model with a big head or squeezed with a small head.
UI
Added an overlay view highlighting differences between models.
The UI is now locked to your PoV and moves with camera.
Added a toggle to enable/disable automatic head scaling.
Added a toggle to enable/disable the UI.
Fixes
Unclamped the head scale morph (Head Big). Sometimes -1 to 1 just wasn't enough range.
The required physics settings "Freeze Physics", "Soft Body Physics" and "Glute Soft Physics Enabled" will now be configured automatically before applying or training.
The bundled morph for arm length sometimes didn't load.
I updated the plugin page, too. Hopefully, it's a bit easier to understand what this actually does and what it's for.
Fresh training data which will yield far better results when you hit "Apply"
Reduced training rate to prevent overfitting
Reduced the network depth cutting the time each generation takes roughly in half
Training rate can be adjusted in the plugin's options (scene plugin)
Decrease training rate when you want to teach the network a bunch of different morphs, thereby improving its versatility and accuracy.
Increase training rate if you want to quickly adapt to a specific morph. This will overfit the model, reducing its accuracy when applied to other morphs. Be aware if you save the network.
I ended up bundling the morph from V2.___UniversalMorphCollection___.latest because I just couldn't get it to work as a dependency. Looking at that package I don't even know who the morph's original author is so credit to "!!!", ScoobyAS, Mr. CadillacV8 and vecterror.
If any of you don't like me bundling this morph maybe we can fix the dependency.