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I'm excited to roll out a transformative update to my plugin bundle, aimed at significantly enhancing the user experience and elevating performance. This update introduces refined user interfaces for intuitive interaction, robust enhancements for ironing out persistent bugs, and smarter resource management for increased efficiency. The plugins are now more realistic and customizable than ever.

A standout addition is the Object Explorer plugin, an essential tool that enables navigation, inspection, and management of objects in scenes — functionalities not previously possible. It's a game-changer in how users interact with and manage their virtual environments.


UI Manager 6.0​

  • HUD UI: If you're tired of the wrist UI, you can now parent the UI to the original VAM UI!
  • Reworked World UI: The World UI functionality has been improved and the buttons for Hud & World UI have been repositioned in the interface for easier and quicker access
  • Enable UI Optimizations Toggle: Introduced for enhanced performance. Initially off by default
  • VR Update Rate Slider: Added to control UI refresh frequency in VR, balancing responsiveness and system load.
  • Movement Threshold Slider: Implemented to optimize UI updates relative to controller movement
  • UI Atom Bug Fix: Fixed a bug where multiple empty UI atoms are created
  • Person Scale Buttons: Added (25%, 50%, 75%, 100%, 150%), enabling users to easily modify the scale of the person in the scene

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Object Explorer 1.0 as a new Session plugin​


  • Dynamic UI Generation: Automatically generates a UI that mirrors the Unity hierarchy view, simplifying game object management in the scene. Provides a clear view for handling complex scenes
  • Inspector UI for Objects: Includes a detailed inspector UI for specific objects, supporting components like Transform, SphereCollider, CapsuleCollider, MeshCollider, AudioListener, LineRenderer, Light, and Atom. Allows for in-depth scene element interaction
  • Efficient 'Lazy' Implementation: UI components do not consume resources until actively used, ensuring minimal performance impact
  • Quick-Link Additions: Enhances navigation with quick-links to key atoms in VAM scenes, such as Root, SceneAtoms, WorldScale, and CameraRig
object-inspector-test.gif



Load Session_Complete.cslist to load all my available session plugins

Rope 7.1
  • Improved Chain Link Stability: Refined the latest chain link for improved stability in joint physics
  • Physics Simulation Feature: Added an option to configure physics for rope and chain clothing items, accessible at Rope/Settings/Rope&Chain/Physics Sim.
  • Increased Chain Links: Boosted the default number of links in chains for enhanced visual realism
  • Resolved Lifter Link Issue: Eliminated erroneous alert during modification of lifter links on chain segments
  • Enhanced Break Force: Increased break force for more durable and reliable chain interactions
  • Custom Link Settings: Introduced settings for customizing tangled chain link configurations
  • New Adjustment Sliders: Added sliders for 'Break Force', 'Chain Link Factor', and 'Link Max Count' to fine-tune physical properties and appearance of chains

Pose Camera 4.17.3​

  • Minor adjustments to the user interface for a cleaner appearance, along with the addition of extra tool tips for enhanced user guidance
  • Minor bugs removed

Attachments

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General Bundle Update Info

This update puts the spotlight on Rope 7.0, introducing procedural chain lifters for optimized, high-performance and fully customizable chain joint generation. Alongside, Ball Pit finally debuts with its own procedural mesh capabilities. Pose Camera 4.19 brings face camera improvements and Undo/Redo 2.3.2 comes with crucial glitch fixes. All plugins offer enhanced flexibility and performance to elevate your creative projects.

Rope 7.0

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Introducing Procedural Chain Lifters: Revolutionize your experience with the new optimized, high-performance chain joint generation. Tailor your chains in size, form, and shape to fit your every need. Simply hit the new toggle button (Ꚙ) located at the bottom left of the Tangled Lifters UI to switch between ropes and chain tangled lifter
- Dynamic Lifter Rotation: Enjoy smoother operation with the new Ease In/Ease Out feature on lifter rotation and height adjustments. Choose from Low, Medium (Default, 1m/s), and High average velocity settings to find the sweet spot for your lifters
- It's now possible to restore the controls after loading a template

Ball Pit 1.0

- Procedural Mesh Generation: Dynamically generated balls add life to your scenes
- Material Customization: Modify your objects appearance through various material properties
- Halloween theme added: Procedural generated pumpkins of different kinds
- Ball Physical Properties: Customize friction and bounciness
- Random Mesh Values: Control the Level-of-Detail (LoD) and noise for each generated mesh
- Generation Settings: Adjust the size, mass, and number of objects in the scene
- Frame Settings: Configure the dimensions and material for the frame that contains the balls
- Refresh & Regenerate: Update your frame or regenerate your mesh easily
- Additionally various settings to fine-tune your experience

Pose Camera 4.19

- Remade the distance measurement and it should be more consistent a cross camera modes
- Face camera improvements
- Fixed several bugs when targeting a character
- Ignores follow atom in front of the camera when posing

Pose Camera 4.19.1

- Selfie camera in mouse mode, shouldn't spin if gamepad is connected and activated
- Face camera should target character correctly

Undo/Redo 2.3.2

- Glitch fix when perform undo/redo rotations

UI Manager 5.7.3

- Minor Tweaks

Find out more here: https://subscribestar.adult/posts/1179199
My Patreon page was unexpectedly terminated, without a warning because I've posted images of girls with chains. It's not obvious that they wanted to be put in this situation!

I've been using my ropes and chains for over five years, so I've become quite desensitized. I don't see it as anything violent; rather, it's more of a tool for me and it has been appreciated since the start of my patreon page.

However, life goes on and if you still want to support my work, you will be able to support me at https://subscribestar.adult/miscreatedreality. I will be updating this page and I think it has large potentials to become even better because I can post more images and tutorials at this site without worries (at least for now)

Now, back to work. I also need to prepare the next exciting release!

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General Bundle Update Info​

After a brief summer break, I've come back recharged and ready to elevate the features of my existing plugins.

This latest update introduces a variety of enhancements to ReAnimator, Rope, Visualizer and PoseCamera, along with general optimizations.
New categories in the Visualizer add another layer of customization for users, easily accessible via session scripts. Moreover, ReAnimator has also received pivotal upgrades to boost its functionality. Details in the change-log below

While I've achieved substantial progress, ensuring stability for each new feature remains a challenging endeavor.
Stay connected for more updates, as I continue to develop exciting new plugins.

Your feedback is crucial, please share your thoughts on what should take priority in the next release.
Enjoy!

ReAnimator 4.4​

  • Added Enable/Disable main toggle
  • Added TimeSpan Filter. You can now apply filters precisely with start and end time parameters for customized animation control
  • Enhanced 'Look At Me' Feature. Experience smoother, more natural gaze interactions for truly lifelike character animations
  • Take control with the new 'Active Humanoid UI', designed for selective body part animation. Plus, save these settings directly in the animation file

Visualizer 4.1​

  • New Collider visualization categories: Head/Neck, Torso, Hands/Arms, Legs/Feet, Glute, Breast and Lips
  • Collider Color Settings
  • Performance optimizations

Rope 6.9​

  • Navigate through a revamped user interface designed specifically for tangled lifters.
  • Tooltip descriptions added for Legacy and Tangled lifters
  • Quick Manage: 'No Ropes / Clean Up' button added for easy rope and lifter management.
  • Tangled UI Buttons: Upper Body, Lower Body, and Mirror options now available for multi-control in Tangled Humanoid UI
  • Fixed: Lifter ropes are visible in Window camera during creation
  • Fixed: Subscene Compatibility (Credits to Ben-G Copper for report)

Pose Camera 4.18​

  • Experience enhanced visuals with newly integrated Bloom Post-Processing feature.
  • Added Lens Dirt Filters Download from Mega-link
  • Add custom images to the VAM folder Saves\PluginData\miscreated\PC-LensDirt
  • Face Camera Upgrades: Enjoy a more intuitive user experience with continuous face rotation and streamlined UI
  • Resolved issues to ensure seamless compatibility with VAM version 1.20.77
  • Reduced the default camera shake
  • FPS Limiter

Freeze 1.10.2​

  • Now it's supposed to work when a person is parented to a subscene.
  • Optimized code size

UI Manager 5.7.1​

  • Fixed size of popup width

Muscle Manager​

  • Resolved Subscene Compatibility Issues

Humanoid 2.6​

  • Reused resources for all loaded plugins
  • Added support for color themes
  • Added ReAnimator to the list of plugin-users
  • Various bug fixes

New Features Video Demonstrations​

  • Links to videos on my patreon page, when they are ready

UI Manager 5.7.1​

  • New Humanoid UI that is now used in Rope plugin for the updated lifters
  • Major bug-fix: Removed disabled UI components when unloading
  • World Scale 50%, 100%, 150%, 300% and 600%

Rope 6.8​

  • New procedural feature: Chain mesh generator that can be used on the legacy lifters
  • New user interface as a joint picker for the lifters
  • Adjust inner and outer radius, polygon count, shape aspect, size, texture properties
  • Ropes and chain now should scale with the character scale
  • Added missing UI toggle: Use rope texture on/off
  • Fixed

Muscle Manager 4.3​

  • Flex Editor load & save remade from scratch to fix loading issues
  • Penis muscles fixed

Visualizer 4.0​

  • Adding sphere collider support
  • Outline billboard visualization for colliders
  • Collider visualization performance improvements
  • 2D/3D representation of colliders
  • Improved collision filter

Pose Camera 4.17​

  • Auto hide mini-camera feature added
  • Mouse wheel sensitivity configurable
  • Camera auto break on/off (camera Keep moving) toggled by [Shift+K] to quickly setup camera to spin around your target. [Ctrl+B] for brake
  • FOV processor preparation
  • Minor bug fixing

Freeze 1.10.0​

  • Freeze VAP to ReAnimator
  • New feature: Convert muscle poses to VAM Drive X/Y/Z (Beta)

Undo Redo 2.3.1​

  • Minor tweaking
In this update, the UI Manager has undergone comprehensive enhancements and also optimized the performance while using it in VR. Sub Motion now supports any atoms, with new options for applying physics forces and torque. Undo/Redo functionality offers smoother motion with acceleration and deceleration, while Freeze introduces finger and toe freeze functionality and gradual muscle tone adjustments when importing VAP-poses. Muscle Manager has improved muscle pose loading, and Relax brings new features and updates for random morphs and finger muscles. While I have made significant enhancements to the Pose Camera, it is still a work in progress and it is advisable to wait until the next release for optimal functionality.

UI Manager 5.7

  • Comprehensive enhancements addressing various issues across all plugins.
  • VR UI Performance boosted and optimized
Sub Motion 4.0.1

  • SubMotion can now be used on any atoms, custom unity assets, and empty atoms etc.
  • Apply physics forces optional for physical objects
  • Torque on atoms instead rotates the physical object with a spring
  • Updated template contents
  • Fixed Template Loading (Wasn't functional in 66 and 67)
Undo/Redo 2.3

  • Undo/redo functionality now includes acceleration and deceleration for smoother motion and rotation.
  • The number of undo steps is now limited to 100 to save memory. This limit is configurable.
  • Adjustments made to default settings for fine-tuning
Freeze 1.9.1

  • Complete integration of finger and toe freeze functionality
  • Restore default positions for toes and fingers
  • Pose import and export of fingers and toes
  • Gradual, time-based adjustments to muscle tone
  • Quick bending category expanded to include feet
  • Fixed VAP-Pose loading that caused physics issues in 1.9.0
Muscle Manager 4.2.1

  • Fixed problem to automatically load the saved muscle pose when loading a scene.
  • Muscle flex configurations of the current scene now load automatically
  • Enhanced random muscle poses for improved variability
Relax 6.7

  • Important feature: Refresh button for external random morphs.
  • Enhances immersion: Slow transition during template loading with muscle pose
  • Beta feature: Check for floor presence and add virtual floor when dropping
  • Random finger morphs updated - "RELAXED hands", "Right Fingers Straighten", "Right Hand Fist", "Right Fingers Squeeze",
  • Finger-muscle updates
  • Improved error handling for morph updates
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In this update, the UI Manager has undergone comprehensive enhancements and also optimized the performance while using it in VR. Sub Motion now supports any atoms, with new options for applying physics forces and torque. Undo/Redo functionality offers smoother motion with acceleration and deceleration, while Freeze introduces finger and toe freeze functionality and gradual muscle tone adjustments when importing VAP-poses. Muscle Manager has improved muscle pose loading, and Relax brings new features and updates for random morphs and finger muscles. While I have made significant enhancements to the Pose Camera, it is still a work in progress and it is advisable to wait until the next release for optimal functionality.

UI Manager 5.7
  • Comprehensive enhancements addressing various issues across all plugins.
  • VR UI Performance boosted and optimized
Sub Motion 4.0.1
  • SubMotion can now be used on any atoms, custom unity assets, and empty atoms etc.
  • Apply physics forces optional for physical objects
  • Torque on atoms instead rotates the physical object with a spring
  • Updated template contents
  • Fixed Template Loading (Wasn't functional in 66 and 67)
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Undo/Redo 2.3

  • Undo/redo functionality now includes acceleration and deceleration for smoother motion and rotation.
  • The number of undo steps is now limited to 100 to save memory. This limit is configurable.
  • Adjustments made to default settings for fine-tuning
Freeze 1.9.1

  • Complete integration of finger and toe freeze functionality
  • Restore default positions for toes and fingers
  • Pose import and export of fingers and toes
  • Gradual, time-based adjustments to muscle tone
  • Quick bending category expanded to include feet
  • Fixed VAP-Pose loading that caused physics issues in 1.9.0

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Improved feature: Convert vap-poses into muscle poses

Muscle Manager 4.2.1
  • Fixed problem to automatically load the saved muscle pose when loading a scene.
  • Muscle flex configurations of the current scene now load automatically
  • Enhanced random muscle poses for improved variability
Relax 6.7
  • Important feature: Refresh button for external random morphs.
  • Enhances immersion: Slow transition during template loading with muscle pose
  • Beta feature: Check for floor presence and add virtual floor when dropping
  • Random finger morphs updated - "RELAXED hands", "Right Fingers Straighten", "Right Hand Fist", "Right Fingers Squeeze",
  • Finger-muscle updates
  • Improved error handling for morph updates
UI Manager 5.6
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  • The tool-tip issue has been fixed, which had been broken in release builds since version 61? Nobody had reported this issue and maybe you don't need it? ? Thank you for your patience and understanding while this was being resolved
  • Reduced plugin load and initialization time
  • Fixed issue with the proper positioning of old UI Atom when loading a scene (no need to detach twice)
  • Resolved issue with disappearing UI when loading a scene and detaching the UI from your wrist.
  • Improvements to the shared canvas feature
  • Simple attachment from left to right and right to left hand
  • UI rotates correctly when toggling between left/right hand
  • Project UI on the wall or any object you're looking at in the scene. Fallback: UI spawn point 4 meter in front of the head. (World UI)
  • Tool Tip rework. Now using a shared tool tip for all plugins
  • Improved compatibility of older VAM versions
  • Minor adjustments made to the file loading function
Relax 6.6 ?
  • Enhanced thighs: Tool-tips added and redundant thigh sliders removed. Inner thigh limitations are now configurable
  • Relaxed Hands/Fingers now available as muscle poses. The relaxing muscle strength for fingers adjusts accordingly
  • Relaxed Fingers turns off random finger morphs
  • Updated: Relax Pose Template
Rope 6.6 ?
  • Fixed rope for scaled characters
  • Added the ability to add random motion to individual tangled lifters for a Magic Rope™ experience.
Pose Camera 4.16 ?
  • Enhanced camera performance by preventing the creation of unnecessary atoms in selfie camera mode, resulting in smoother switching between camera modes [C]
  • F1-bar is now automatically enabled and disabled when using Pose Camera
  • Improved error handling, plugin clean up and improved VAM compability
  • Light Studio: Light rotates slowly towards the target. Default 180°/s (0-Infinity)
Muscle Manager 4.2 ?
  • Fixed finger and toe pose import and export (this feature was previously not enabled!)
  • Loading extended Flex templates will no longer "break" the character joints
  • Now it's finally possible to automatically load a full muscle pose when loading a scene
Balance 5.5 ⚖️
  • Fixed serious loading scene issues
Joint Extensions 2.0
  • Increased performance (Caching)
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Release notes for Body Bundle v.65

UI Manager 5.5
  • Target show UI - VR Only. If you enable this feature the UI will not be visible until you also hold down the Target button.
  • Fixed subdirectory issue in template loading
  • Support for reading external var-files, like LUT-filters in Pose Camera 4.15
Pose Camera 4.15
  • Added LUT filters, quickly load between 110+ different filters: Cine Fiery (17), Cine Intense (19), Cine Med (23), Cine Nature (20), Colored (20) & Extra (15)
  • New DOF Autofocus Center Matrix feature added. Using a similar tech as in real cameras
  • You can disable auto-focus on tracked atom and instead manually focus with [F] button
  • Toggle between camera modes with C button
  • External VAR-file support added
Relax 6.5.2
  • Enhanced thighs: Tool-tips. Removed redundant thigh sliders. Inner thigh limitations configurable
Muscle Manager 4.1.1
  • Fixed/Improved muscle strength and damper controls for fingers
Rope 6.5.1
  • Static cuffs: Hand motion when cuffing is now toggle:able. Added a slider for static cuffs width. Removed obsolete Wide toggle.
  • Calibration enabled for Tangled chest lifter (Reposition origin to be placed in any position of the torso)
Freeze 1.7.1
  • Individual finger and toe freeze possible. Enable this and you will be able to modify the finger and toe bones, preferable in VR. The finger and toe poses should be compatible with ReAnimator and Muscle Manager.
Balance 5.5
  • Lean while walking as parameters
  • Adjust thigh muscles when walking
  • Fixed issues when ground wasn't set to 0
ReAnimator
  • Added new short animations. Try it out in the water scenes? Placed in ReAnimator/Load../New/Dolphine-Swim 1 & 2

Videos

Frozen Toes | Dual View

Pose Camera LUT Filters

ReAnimator Tutorial | Toe Animation
Great times ahead! The almighty Meshed recently released a new significant VAM 1.x release that also motivates me to further invest and improve the body-bundle-plugins. Relax is a quite complex plugin as it has been developed over multiple years. My surveys always put this in the top and I needed to put some effort into the basics again - Enhanced the muscle flexing for the relaxed states. It's probably easier to demonstrate with videos and images. I've also been enhancing the balance and pose camera plugins. Bug-fixing is also a priority. Please let me know if you run into problems. Many fixed bugs are old and they haven't been reported what I'm aware of. I probably need now also to consider updating the overall user experience. I am committed to making the software as user-friendly and accessible as possible but it's always a challenge when also adding new features.

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Pose Camera 4.14
  • Don't move navigation rig when moving pose camera (Exit pose camera and keep the original viewpoint where you started)
  • Added settings to adjust Face camera (Decrease Time & Max Velocity for smoother face-camera)
  • Toggle between camera Face Cam, Default Cam and Selfie (Follow Atom) modes with [C] button
  • Slightly increased angular default and maximum camera acceleration (Still configurable between 0-200%)
  • PoseCamera camera mode bugfix
  • Improved Boost Acceleration [Space]
  • Tweaked FPS Camera settings
  • Light Perlin Noise reset positions when not active
Relax 6.5.1
  • Default VAM Jaw joint fixed. It should now be possible to move the jaw left/right to some degree as it's normally locked.
  • Toggle-Expanders for Morphs (Play/Pause), Single-Morphs , MultiMorphs and FileMorphs
  • Improved Head-gravity and with more configurations
  • Adjusting the VAM-joints for thighs to reduce the flex inwards. See top girl in attached bundle-image.
  • Dynamically adjusting muscle flex for knees while bending forwards. See bottom girl in attached bundle-image.
  • Clean up, removed duplicated features that also can be found in the rope plugin
  • Updated and added new templates (3d eyelids, sexy look for sex scenes, updated relax and active etc.)
Rope 6.4
  • Load any rope texture from folder added
Visualizer 3.3.0
  • Automatically adjusting to active CameraRig/WindowCamera - Simplifies the UI
Balance 5.4
  • Improved one leg balance
  • Adjusted default parameters
  • Walking more upright in general because lean walking is disabled
  • Added some tool-tips
  • New walk styles
  • Fixed: issue when loading a scene if Falling was active (Obviously quite common!)
  • Fixed: Falling shouldn't be activated if balance is de-active
  • More Bug fixing (Repair bad root transforms etc.)
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