REQUIRED VARS:
Important: Any plugins such as "GiveMeFPS" which change/override physics settings should disable ASAP before use this. Jill hair+necklace import as sim clothing, physics have tweaked in extensive way, any changes prob will break them. Recommend use 45hz or 72hz physics rate, 60hz cause big clipping problems with necklace.
Screenshots:
Hello again. This time am bringing you HUGE mega-release, models of RE Chris+Jill from night of forts game. This was commission by @SolidVault , so can thank him for this release also.
Features:
Few notes:
Depend on workload+schedule am available for commission, send message here on hub or (preferably) neci3d on discord. Can do characters+environments.
If you want your commission done right, know that own personal focus for game models is accuracy+ high quality. My works are NOT based on smutba.se/SFM/XNALara models that usually full of huge errors/mistakes/inaccuracy. As saying goes, garbage in=garbage out. I only work with original models from game as base, then flesh rest out with precision+care. No corner cutting in my work.
Result is high-effort recreation of char for you to enjoy in VAM. Have been doing this for years now and always improving with every release.
For more works by me including more game ports + premium environments visit https://patreon.com/VGCVR
Important: Any plugins such as "GiveMeFPS" which change/override physics settings should disable ASAP before use this. Jill hair+necklace import as sim clothing, physics have tweaked in extensive way, any changes prob will break them. Recommend use 45hz or 72hz physics rate, 60hz cause big clipping problems with necklace.
Screenshots:
Hello again. This time am bringing you HUGE mega-release, models of RE Chris+Jill from night of forts game. This was commission by @SolidVault , so can thank him for this release also.
Features:
- Unholy amount of hrs worked for bring these chars in vam
- Brand new fullbody texs from scratch for all 3 chars, include full Diffuse, Specular, Gloss, Normal maps.
- Canon face/body/proportions, sculpt based on ingame models
- Hair for Jill import as sim clothing with full sym, took ton of time but IMO have great result now.
- Jill necklace have full sim and good movement.
- Jill have 1 model with 2 outfits: Retro+RE3 remake
- Chris have 2 diff models + outfits: Retro+Village (not sim bc issues with male model collision)
- Include multiple props
- Are 5 .var files, 1 for props, 3 for looks (Jill, Retro Chris, Village Chris), 1 for quick posed scenes that can see above
- Can open scenes from each char look var, or can load unclothed char preset from char var
Few notes:
- Smoothness iterations in performance settings should put at 1, higher than 1 cause change eyes shape
- May have weirdness when bend legs up all the way. This will be fix in VAM 2.x with better joint corrective morph system. Have adjust Jill genital morph so that will reduce this, but may need adjust model hip position if replacing other model in scenes with her.
- If have rare issue with eyes clipping, go in clothing tab+remove eyes shadow+reflection.
- Very tiny seams in groin areas, should not be very noticeable
- Skin+muscle detail can be turn up/down with Diffuse Bumpiness+ Specular Bumpiness in "Skin Materials 2" tab
- Do not redistribute or repackage my work, in whole or part.
- Do not use my work as base for derivative or other distributed work without ask my permission.
- Do not use my work in promo/ad for any paid/paywalled/commercial works without ask my permission.
- If my work (such as models/envs) is use in for-profit things like selling gifs/movies etc on Patreon or somewhere else, write me in credits for whatever model/env you use.
- You may do small modifications to my work for own personal use but you may not distribute them.
Depend on workload+schedule am available for commission, send message here on hub or (preferably) neci3d on discord. Can do characters+environments.
If you want your commission done right, know that own personal focus for game models is accuracy+ high quality. My works are NOT based on smutba.se/SFM/XNALara models that usually full of huge errors/mistakes/inaccuracy. As saying goes, garbage in=garbage out. I only work with original models from game as base, then flesh rest out with precision+care. No corner cutting in my work.
Result is high-effort recreation of char for you to enjoy in VAM. Have been doing this for years now and always improving with every release.
For more works by me including more game ports + premium environments visit https://patreon.com/VGCVR