AutoTremble

Plugins + Scripts AutoTremble

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Usage​

  1. Add AutoTremble as a plugin to the desired Atom.
  2. Select the target Atom.
  3. Select up to four body controllers (knees and abdomen work well)
  4. Configure magnitude, frequency and movement direction.
  5. Choose Constant or One-Shot mode.
  6. Enable randomisation and/or compliance options if required.
  7. Enable Mirror Mode when matching L/R controllers should move in opposition.
  8. Start the effect using the plugin controls.
AutoTremble is intended to provide a flexible procedural movement layer that can be combined with VaM's existing controller, animation and physics systems.

Features​

  • Adjustable tremble magnitude
    • Control the amount of positional movement applied to the selected controllers.
  • Adjustable frequency
    • Tremble frequency can be configured between 4–12 Hz.
  • Directional movement
    • Configure the movement direction using X, Y and Z components.
    • Direction can be interpreted relative to the body part, target Atom, or world space.
  • Magnitude randomisation
    • Randomly varies the tremble magnitude within the configured range.
  • Frequency randomisation
    • Randomly varies the tremble frequency within the configured range.
  • Randomisation timing
    • Random values can be held for a configurable period before being regenerated.
    • A randomisation time of zero allows new values to be generated every physics update.
  • Constant mode
    • Continuously applies the configured tremble while active.
  • One-Shot mode
    • Plays a single tremble event using a configurable envelope:
      • Phase-in
      • Hold at maximum
      • Phase-out
  • Compliance override
    • Optional control over the selected controller's compliance speed and damper while the effect is active.
    • Position control can also be forced on when required.
    • Original controller settings are restored when the effect ends.
  • L/R Mirror Mode
    • Matching left/right body controllers can optionally move in opposite directions.
    • With Mirror Mode disabled, a matching pair moves together:
      • lArmControl + rArmControl → same movement
    • With Mirror Mode enabled, the pair moves in opposition:
      • lArmControl + rArmControl → opposite movement
    • The same applies to matching:
      • Shoulders
      • Arms
      • Elbows
      • Hands
      • Thighs
      • Knees
      • Feet
      • Toes
    • Only genuine matching L/R pairs are mirrored.
    • Mismatched selections are deliberately left unaffected. For example:
      • lArmControl + rHandControl → no mirroring
      • lArmControl alone → normal movement
      • Centreline controllers such as the hip, pelvis, abdomen, chest, neck and head are unaffected by Mirror Mode.


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All videos show plugin triggered using VAMMoan by @hazmhox and parallel to SexyFluids by @Foost , however it can be triggered via other means
Model in video is HT93 by @HelloTokyo
Arousal meter is one of my other plugins, check it out
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Latest reviews

Positive
Version: 1
Yes! This is awesome!
Upvote 0
Positive
Version: 1
Just tried it and it looks great! Wish there was a way to auto select the parts, or like a profile system
D
DBP
I think having a preset system is going to be my next port of call for v2, having just a single setting often doesn't work particularly well for certain poses and orientations so switching presets by trigger is something I'd like to implement
Upvote 0
Positive
Version: 1
do you have a expression preset for the facial expression from the 3rd video?
D
DBP
VAMMoan triggers a few things in that scene, including Timeline for the facial expression and head movement. Facial expression is from AshAuryn Sexpressions, combined with a crossed eyes morph, links below.

https://hub.virtamate.com/resources/ashauryns-sexpressions-2-0-facial-expression-morph-pack.24525/

https://hub.virtamate.com/resources/five-eye-crossed-morphs.55996/
Upvote 0
Positive
Version: 1
This is really interesting, but unfortunately there are fewer interactive parts. It feels like at least 6 are needed to cover the whole body.
D
DBP
I did play around with that but without dictating directions for each individual body part, once you start getting too many parts you just kind of jiggle the whole atom as a whole instead of relative trembling. It's something I can iterate for V2 fairly easily though
Upvote 1
Positive
Version: 1
gooood work
Upvote 0
Positive
Version: 1
Very nice. I was manually creating cycle forces and autothruster in order to simulate female orgasm, this will be used moving forward. Many thanks
Upvote 1
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