• Happy Holidays Guest!

    We want to announce that we will be working at reduced staffing for the holidays. Specifically Monday the 23rd until Jan 2nd.

    This will affect approval queue times and responses to support tickets. Please adjust your plans accordingly and enjoy yourselves this holiday season!

  • Hi Guest!

    Please be aware that we have released a critical security patch for VaM. We strongly recommend updating to version 1.22.0.7 using the VaM_Updater found in your installation folder.

    Details about the security patch can be found here.
Changes:
  • Fixed Atom name filtering issue.
  • Added alternative morphs to AutoBellyBulger.
  • Fixed missing male morphs (ThroatBulger).
Changes:
  • Added a new module.
    • AutoGenExpansion, animates anus/vagina based on penetration depth.
  • Converted all morphs used by the plugin to Pose Morphs (TittyMagic compatibility issue).
    • Morphs are now standalone.
    • When updating the plugin from an old version in a scene, you may need to reset the previously used morphs in the Person Atom. Otherwise, they will remain in the last used state before the update (disabling the old plugin before removing solves this).
  • Added a Target offset feature, suggested by dynms1337.
    • And more code improvements as well (Thanks!).
  • Distances are now calculated from the ChestController (AutoBellyBulger and AutoGenExpansion).
  • Improved collisions persistency.
    • Collisions are kept stored for a small amount of time, even if triggers are off.
    • Should cause less morph flickering, especially on bigger targets.
  • Morphs limits are now optional
    • It will look weird with high values
  • Added a Manual depth option,
    • mostly for debugging.
Changes:
  • Added an option to filter target Atoms by name. Optional, enable it if the target Atom is being incorrectly selected by the plugin. The input text can be the full Atom name or part of it.
  • Fixed an issue that caused exceptions if the Collision Triggers used by the plugin were not enabled on the receiving Atom.
Changes:
  • Improved object detection and distante calculation (should work more consistently now).
  • Fixed a bug that caused an exception when disabling the target object.
  • Added a Morphing smoothness slider.
  • Morphs are now reset when disabling/removing the plugin.
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