This time I tried to make metal type under rim glasses.
There are five color variations: gold, silver, antique brown, red, and black.
This data is an asset bundle, so add a CustomUnityAsset to your scene just like adding people or things, and select my glasses there.
I will also post a method to prevent the glasses from slipping.
There are five color variations: gold, silver, antique brown, red, and black.
This data is an asset bundle, so add a CustomUnityAsset to your scene just like adding people or things, and select my glasses there.
I will also post a method to prevent the glasses from slipping.