This time, I made an improved version of the frameless glasses I posted last month.
I changed the details to make it more realistic and added a pattern.
Another color variation has been added to the previous three types. The image is antique brown.
This data is an asset bundle, so add a CustomUnityAsset to your scene just like adding people or things, and select my glasses there.
I changed the details to make it more realistic and added a pattern.
Another color variation has been added to the previous three types. The image is antique brown.
This data is an asset bundle, so add a CustomUnityAsset to your scene just like adding people or things, and select my glasses there.