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3 new alphas
As usual, all additions are listed on the main page by release version.
New items listed in the main page.
See overview page items with v11
This update brings new Alpha and Sim textures.
As the list in the main description now shows what's included in each version I leave this update area just for instructions.

Sim textures on multi or combined layers

As there's now more than one Sim texture in the resource, I take the opportunity to show how you can use these textures.
From version 1.22 onwards, there's now a Sim field in Textures, right at the bottom, and this is per clothing layer. Clothes with a combined layer have a single Sim texture entry and behaviour, clothes with more layers have dedicated Sim textures.
The No Sim texture
is included for multi-layered clothes where you want Sim in a specific layer but not on other layers.

Expanding the Barbie rollerblader outfit
I couldn't find a sun cap for the rollerblader outfit, but it seems like a modified baseball cap does the trick rather well:

309140-87693c0359212b641a00e445e4ef4a58.data


To achieve this you need the two Alpha textures per material layer for the baseball cap and the Mains texture used in the leotard shown below in v9.
Now it's only missing some flashy rollerblades ?
Barbie textures for outfits:

Alphas for ripped:
Mains for:
  • Barbie pink checkered - I use it in the built-in sun hat together with Sirap's pink dress
  • VL_13 Leotard 80s - Barbie rollerblader: VL_13.Leotard_80s_(f)
    • VirtaArtieMitchel has a rollerblader outfit but I wanted to have more clothing undress options and VL_13's leotard provides them
Example pictures for the rollerblader outfit using VL_13's main (leotard) and alpha (shorts) texture
1697119039.jpg
1697119049.jpg


In the description page I also added sublists by version to be easier to see what and when something was added.
Inclusion of some variations for maru01's Gi:

Assembly required on multiple parts, make sure you create a clothing preset to make your life easier:
  • Alphas: Ma uniform - jacket Cobra Kai & pants
  • Decals: Ma uniform - Cobra Kai/Miyagi Do
  • Mains: Ma uniform - Cobra Kai (CC BY - credit: maru01)
CK1.jpg
MD.jpg


Also in this update:

Small format change of main textures from YameteOuji for Enid/Wednesday uniforms, jpg to png.
Alphas:

Mains:
YameteOuji's Jacket textures were extracted from a Vecterror VAR and changed to make Enid and Wednesday's uniform stripes. Following the license terms, credit goes to YameteOuji and Vecterror as the creators. These two textures are not FC but CC BY-NC


?
BREAKING CHANGE
Your existing appearance presets may need to be updated

I decided it was time to harmonise the filenames and take the Decal and Sim textures away from the Alphas folder. Each type now resides in their appropriate folder inside the VAR. Most filenames have changed to fit a common name structure, and existing JPG files were converted to PNG.

If you keep a older version of this VAR you may not need to update your presets, but if you only keep the latest some might show path issues in the Error log.

New alphas:
New decal:
  • Cat whiskers
There's no new alphas or decals here, just a fix for:
Catsuit - Alpha: Cloudcover.Catsuits

It's the one on the second image of the description; the alpha was taking the back of the neck part by mistake.
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