We are excited to announce a new feature on the Hub: Favorites!
You can now add resources to your favorites, and organize your favorites into collections!
You can check out the details in our official announcement!
This update brings new Alpha and Sim textures.
As the list in the main description now shows what's included in each version I leave this update area just for instructions.
Sim textures on multi or combined layers
As there's now more than one Sim texture in the resource, I take the opportunity to show how you can use these textures. From version 1.22 onwards, there's now a Sim field in Textures, right at the bottom, and this is per clothing layer. Clothes with a combined layer have a single Sim texture entry and behaviour, clothes with more layers have dedicated Sim textures.
The No Sim textureis included for multi-layered clothes where you want Sim in a specific layer but not on other layers.
Expanding the Barbie rollerblader outfit I couldn't find a sun cap for the rollerblader outfit, but it seems like a modified baseball cap does the trick rather well:
To achieve this you need the two Alpha textures per material layer for the baseball cap and the Mains texture used in the leotard shown below in v9.
Now it's only missing some flashy rollerblades ?
YameteOuji's Jacket textures were extracted from a Vecterror VAR and changed to make Enid and Wednesday's uniform stripes. Following the license terms, credit goes to YameteOuji and Vecterror as the creators. These two textures are not FC but CC BY-NC
⚠ BREAKING CHANGE ⚠ Your existing appearance presets may need to be updated
I decided it was time to harmonise the filenames and take the Decal and Sim textures away from the Alphas folder. Each type now resides in their appropriate folder inside the VAR. Most filenames have changed to fit a common name structure, and existing JPG files were converted to PNG.
If you keep a older version of this VAR you may not need to update your presets, but if you only keep the latest some might show path issues in the Error log.