Physics Attachment Engine


Attach any controller to any other controller using smooth, physics-based joints.
Perfect for natural interactions like hand-to-object, body-to-body, or person-to-prop behavior.


Physics Attachment Engine connects controllers using configurable joints that fade in smoothly, stay stable, and detach cleanly. Includes a clean UI, trigger support, full scene save/load, and safe error handling.




✨ Features


✔ Attach any controller → any controller


Works across Persons, Props, and all rigidbody-based atoms.


✔ Soft / Firm / Lock presets


Choose the physical behavior that fits your scene.


✔ Smooth fade-in & fade-out


Attach and detach feel natural — no snapping or popping.


✔ Clean UI with active attachment list


See all active connections at a glance, with individual Detach buttons and a Detach All option.


✔ Automatic validation


If a controller has no rigidbody, the plugin shows a clear error and prevents invalid attachments.


✔ Full scene save/load


All attachments restore with the scene (atoms, controllers, presets, blend speed).


✔ NEW: Trigger Support (v1.0.1)


Control the plugin from any system that supports triggers:


  • PoseSaver
  • LogicBricks
  • Timeline
  • Buttons
  • Scene triggers (OnEnter / OnExit / collision)

Available actions:


  • Attach – attaches with current UI selections
  • Detach All

Perfect for automated interactions and pose-triggered attachments.




📘 How to Use


  1. Select Source Atom + Controller
  2. Select Target Atom + Controller
  3. Choose preset (Soft / Firm / Lock)
  4. Adjust blend speed
  5. Press Attach
  6. Use Detach or Detach All to release

Trigger automation:
Set your atoms/controllers in the UI → call “Attach” or “Detach All” from another plugin.




🧩 Example Use Cases


  • Hand → Object (cups, tools, weapons)
  • Hand → Breast or Hip → Chair (natural body following)
  • Person A → Person B (linked movement, interactions)
  • Props following other props
  • Pose → OnEnter → Auto-attach hands to a prop
  • Timeline animation that dynamically attaches/detaches



📄 Roadmap


Upcoming improvements(not decided yet):


  • Limited Motion Mode (soft, realistic tether movement)
  • Per-attachment strength tuning
  • Advanced integration actions for Timeline & LogicBricks
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Latest updates

  1. 2.4

    Physics Attachment Engine v2.4 - Update Summary UI Overhaul: Two-Tab System Based on user...
  2. 2.3

    PhysicsAttachmentEngine v2.3 - Features Modular Grab Points: Define any controller or Empty...
  3. 2.2

    ⭐ Physics Attachment Engine — Major System Upgrade This update is huge — Physics Attachment...

Latest reviews

Positive
Version: 2.2
Posted:
The UI feels so smooth in VR now!
Upvote 0
Positive
Version: 2.2
Posted:
quite an useful plug-in
Upvote 0
Positive
Version: 1.0.1
Posted:
awesome work
Kimowal
Kimowal
thank you so much :)
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