3.0:Added a character alpha mask to fix the annoying clipping issues.
2.0:Added full-body support for male characters. Now supports VR. Plugin preset can be saved correctly.
This is a standard NPR Shader in the style of Honkai: Star Rail.
This Shader comes with three plugins, respectively for Clothing, Person, and CUA.
What is an NPR Shader?
Simply put, it’s a shader that uses a single directional light as the primary light source.
This means, unlike VAM's default shader, this shader is not affected by point lights, spotlights, or multiple light sources. If there is no directional light in the scene, the model will turn completely black.
Why doesn’t it support point lights, spotlights, or multiple light sources?
This is because NPR shaders require a fixed direction and uniform brightness of light sources to create clear shadow boundaries.
So, if you use this shader, make sure there is a directional light in the scene!!!
The character shader now automatically loads alpha masks that share the same name as the clothing.
For example, when the clothing Alice_Gloves is active, if Alice_Gloves_Facemask, Alice_Gloves_Limbsmask, or Alice_Gloves_Bodymask exist in the same directory as the clothing’s VAJ file, the corresponding masks will be loaded automatically for each material.
If multiple masks are found, they will be automatically combined using multiply blending.
For example, when the clothing Alice_Gloves is active, if Alice_Gloves_Facemask, Alice_Gloves_Limbsmask, or Alice_Gloves_Bodymask exist in the same directory as the clothing’s VAJ file, the corresponding masks will be loaded automatically for each material.
If multiple masks are found, they will be automatically combined using multiply blending.
This is a standard NPR Shader in the style of Honkai: Star Rail.
This Shader comes with three plugins, respectively for Clothing, Person, and CUA.
What is an NPR Shader?
Simply put, it’s a shader that uses a single directional light as the primary light source.
This means, unlike VAM's default shader, this shader is not affected by point lights, spotlights, or multiple light sources. If there is no directional light in the scene, the model will turn completely black.
Why doesn’t it support point lights, spotlights, or multiple light sources?
This is because NPR shaders require a fixed direction and uniform brightness of light sources to create clear shadow boundaries.
So, if you use this shader, make sure there is a directional light in the scene!!!