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Post Another

Plugins + Scripts Post Another

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I created it to be used as a supplementary concept for Post Magic.

A special thanks to MacGruber for creating such a great plugin.
I referenced all the LUT-related settings and other basic elements from it.
The coding was done by ChatGPT, though there were a lot of trial and error...

To use it, first load the asset bundle packaged inside the VAR in CUS. After that, insert the plugin.


I’ve confirmed that it works properly in VR as well.
You can also use Post Magic and LUT together.
It’s designed with performance savings in mind, and so far, there haven’t been any errors.

If there’s any issue, it’s that the effect doesn’t display properly in SuperShot.


It’s designed to only be captured by the camera at the exact moment the screenshot is taken for performance savings.
The effect is properly reflected in the output photo.

1756548420.png


This plugin heavily references the LUT-
related options from Post Magic and MacGruber's utilities.
I also reused some code by copying when needed.
Once again, thank you, MacGruber. The copyright, of course, aligns with Post Magic—CC BY-SA.






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Latest updates

  1. Loading stability improvements

    In large scenes, sometimes the asset bundles load later than the script. When that happens, the...
  2. Many improvements

    Same effect as Post Magic’s LUT Reduced banding SuperShot 8K quality fhd 8k Of...
  3. New Features, Fixes, and How to Resolve Issues

    Additional Options I’ve added the editing features you’ll find in most camera apps. What’s...

Latest reviews

Positive
Version: 2.8fix
Back when moyashi first released their PostProcessing plugin alternative, I initially found it more helpful for adjusting scenes to my preferred toon look styles, due to the wider availability of LUT manipulation options. It also managed to avoid some of PostMagic's long-standing issues...but eventually seemed to have a number of its own stability/compatibility issues too. Moreover moyashi hasn't been seen around VaM in some time now.

After messing around with this plugin in its current state, plus some reading of the overview/updates, I think I can say you're now the one with the solutions to all our post-processing needs. If I understand correctly, the recent update works with SuperShot now too? Amazing work.
Upvote 0
Positive
Version: 2.6
Posted:
It seems to have a problem. When this plugin is enabled, taking screenshots with Supershot can't get 4K or 8K resolution.
B
bqbq
I tried to figure out the cause, but I’ve had to put it off because of other work I need to do right now.
From what I’ve looked into so far, I suspect two main possibilities: an issue with the camera rendering order—
such as Post Another activating on the layer right after SuperShot’s anti-aliasing—
or Post Another itself causing the aliasing problem. When the plugin is active, the default Blender option is applied, and there’s a chance that this is what’s introducing the aliasing.
To save performance, I used a format suited for FHD resolution.
I even tried switching to a higher-quality format only when the SuperShot plugin was active, but it didn’t have any effect—possibly because I modified the code incorrectly.
When I attempted to check if it was a rendering order issue between effects, things got tangled enough that the visuals looked different from before.
It’s all quite complicated, so I really wish someone skilled with code could help out. Honestly, I’m not even sure about the cause I’ve identified.
Upvote 0
Positive
Version: 2.6
Posted:
Amazing plugin! The fact that I can use it alongside Macgruber's Post Magic now I won't have to use 2 post magic plugin in one scene (which causes glitches) just to use 2 different filters at the same. this is basically like a reshade within vam with this level of customization and it works on VR and supershot :O Thank you for making this plugin!
B
bqbq
If you happen to find any bugs, please let me know—though I can’t promise I’ll be able to fix them.
Upvote 0
Positive
Version: 2.4
Posted:
This is great. Opens a whole new world for those who like to use LUTS. Thank you
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bqbq
If you’ve already built a scene with the currently uploaded version, I’m sorry for the trouble.
Once it’s approved, an updated version will go up—and it includes quite a lot of changes.
Upvote 0
Positive
Version: 2.1
Posted:
very useful!Thank you!
B
bqbq
It’d be best to wait a little longer before using it for scene production.
I found some issues and fixed them, and now there’s only the resource approval step left.
Upvote 0
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