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Post Another

Plugins + Scripts Post Another

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A special thanks to MacGruber for creating such a great plugin.
I referenced all the LUT-related settings and other basic elements from it.
The coding was done by ChatGPT, though there were a lot of trial and error...

From version fix.13a, you no longer need to load the asset bundle directly into a CUA.
If you inject the plugin into any atom that has a plugin tab, it will automatically reference the resources inside the asset bundle.

All features operate based on shaders.
And the code for splitting the group tabs was referenced from moyashi PostProcessing plugin.
https://hub.virtamate.com/threads/post-processing.42942/





lut
can use two LUTs at the same time. If you plan to use only one, just use LUT1.
bloom1
bloom2

For Bloom2, if you want only specific objects to sparkle, you’ll need to adjust the lighting-related settings of the clothing or asset, such as gloss or spec.
If a clothing item uses a black spec texture, the black areas will not produce any sparkle.

Features that are not enabled do not affect performance.

Based on my testing, SuperShot is able to capture images in high resolution, and the effects worked as designed.
However, I can’t guarantee what kinds of bugs might occur in real-world use.
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Latest updates

  1. New features have been added.

    Use two LUTs. Bloom 1 features. Bloom 2 – Spark Light. vignette aa
  2. water rig fix

    I’ve fixed the issue where the water rig wasn’t displaying correctly.
  3. 2.9fix

    There was an issue where the camera would occasionally stutter when moved. My thanks to a1942y...

Latest reviews

Positive
Version: 2.10
Posted:
game changer if you use postmagic
Upvote 0
Positive
Version: 2.8fix
Posted:
Back when moyashi first released their PostProcessing plugin alternative, I initially found it more helpful for adjusting scenes to my preferred toon look styles, due to the wider availability of LUT manipulation options. It also managed to avoid some of PostMagic's long-standing issues...but eventually seemed to have a number of its own stability/compatibility issues too. Moreover moyashi hasn't been seen around VaM in some time now.

After messing around with this plugin in its current state, plus some reading of the overview/updates, I think I can say you're now the one with the solutions to all our post-processing needs. If I understand correctly, the recent update works with SuperShot now too? Amazing work.
Upvote 0
Positive
Version: 2.6
Posted:
It seems to have a problem. When this plugin is enabled, taking screenshots with Supershot can't get 4K or 8K resolution.
B
bqbq
I tried to figure out the cause, but I’ve had to put it off because of other work I need to do right now.
From what I’ve looked into so far, I suspect two main possibilities: an issue with the camera rendering order—
such as Post Another activating on the layer right after SuperShot’s anti-aliasing—
or Post Another itself causing the aliasing problem. When the plugin is active, the default Blender option is applied, and there’s a chance that this is what’s introducing the aliasing.
To save performance, I used a format suited for FHD resolution.
I even tried switching to a higher-quality format only when the SuperShot plugin was active, but it didn’t have any effect—possibly because I modified the code incorrectly.
When I attempted to check if it was a rendering order issue between effects, things got tangled enough that the visuals looked different from before.
It’s all quite complicated, so I really wish someone skilled with code could help out. Honestly, I’m not even sure about the cause I’ve identified.
Upvote 0
Positive
Version: 2.6
Posted:
Amazing plugin! The fact that I can use it alongside Macgruber's Post Magic now I won't have to use 2 post magic plugin in one scene (which causes glitches) just to use 2 different filters at the same. this is basically like a reshade within vam with this level of customization and it works on VR and supershot :O Thank you for making this plugin!
B
bqbq
If you happen to find any bugs, please let me know—though I can’t promise I’ll be able to fix them.
Upvote 0
Positive
Version: 2.4
Posted:
This is great. Opens a whole new world for those who like to use LUTS. Thank you
B
bqbq
If you’ve already built a scene with the currently uploaded version, I’m sorry for the trouble.
Once it’s approved, an updated version will go up—and it includes quite a lot of changes.
Upvote 0
Positive
Version: 2.1
Posted:
very useful!Thank you!
B
bqbq
It’d be best to wait a little longer before using it for scene production.
I found some issues and fixed them, and now there’s only the resource approval step left.
Upvote 0
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