• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
JCM_Knee_Bend

Morphs JCM_Knee_Bend

Download [<1 MB]
morphs that correct bend of the knee


for correct work of morph "160", it is need to increase angle of shin. * example stopper (contortionist )
2025-07-22_005111.jpg


suffix A = additional ( overlaps with the previous morph) example : 120 - 120A = bend_90.

JMC_knee_bend_90_L - (range : 0-90)
JMC_knee_bend_90_R - (range : 0-90)
JMC_knee_bend_120_L - (range : 90-120)
JMC_knee_bend_120_R - (range : 90-120)
JMC_knee_bend_120A_L - adding an adjustment to the "90_L" morph (range : 90-120).
JMC_knee_bend_120A_R - adding an adjustment to the "90_R" morph (range : 90-120).
JMC_knee_bend_145_L - (range : 120-145)
JMC_knee_bend_145_R - (range : 120-145)
JMC_knee_bend_160A_L - adding an adjustment to the "145_L" morph (range : 145-160).
JMC_knee_bend_160A_R - adding an adjustment to the "145_R" morph (range : 145-160).


2025-07-21_194113.jpg
Images and attachments
  • 2025-07-22_005259.jpg
    2025-07-22_005259.jpg
    268.2 KB · Views: 0
React to this content...

Share this resource

More resources from VL_13

Latest updates

  1. added morphs

    New morphs have been added

Latest reviews

Positive
PVP
Version: 1
Posted:
looking real good
Upvote 0
Back
Top Bottom