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Penis Mesh Colliders

Plugins + Scripts Penis Mesh Colliders

Download [0.03 MB]
This is still an alpha release



Purpose

I've always found it hard in VaM to get deep and smooth penetration with larger male genitalia, and also have mouth and vagina soft physics at the same time. This plugin is meant to alleviate those issues.

Help out by reporting problems (after reading known issues) in the discussion forum.

If you're a seasoned plugin writer and you have ideas on how to improve this plugin, contact me in the VaM Discord.

Tips

If you're having issues with no collision, penis escaping, etc, you can select what colliders to ignore and not ignore. In the plugin, there are markers next to the toggles

HR - Highly recommended to turn off
S - Safe or even good to turn off
IG - Recommended to be kept turned on

Do not follow these markers blindly, play around with them and see what works for you.

If you're having issues with FPS or the soft physics being 'jumpy' during hard and fast penetration animations, you can now turn off the mesh collider and just use the original colliders that more suited for that kind of fast paced movement, while still being able to use the 'ignore logic' to get that deep penetration.

When doing an oral animation, I've found that the following helps
  • It's better if the female head moves rather than the penis.
  • Scale the X and Y of the penis down to 0.94 - 0.98
  • Try to use a penis morph with less 'hard corners', e.g. there's smooth transition between head and shaft
You can save a configuration you like as a 'plugin preset', the plugin should now remembers your settings correctly.

Coming features

There are still things that can be improved with this plugin. I will probably focus on the following
  • Load and Save Preset
  • More options for the female face colliders
  • Create a 'performance toggle' for the mesh, that use fewer polygons, hopefully without losing precision
  • Show a preview of ignored colliders like ColliderEditor does
Known Issues
  • Hidden handles are sometimes not removed properly
  • Mouth soft physics "micro-jump" on girthier genitalia.
  • Glute soft physics colliders get in the way during anal
  • Penises foreskin morphs will cause segments to disappear in an incorrect order (can be helped by configuration)
  • AutoBulger throws exceptions when this plugin is disabled/removed (Reload AutoBulger should fix it)
  • Naturalis PussyMagic did not seem to like the mesh collider when I tried it
  • BodyLanguage sometimes throws exceptions similarly to AutoBulger
  • Blazedust.ToySerialController+VAMLaunch.12: Reported incompatibility with this plugin

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Latest updates

  1. Minor fix

    Small fix to get rid of a rare exception on preset/scene load
  2. Now with optional balls!

    This update brings a bunch of fixes, new features, is just generally better at what it's...

Latest reviews

Positive
Version: 0.5.2
Posted:
very good!
Upvote 0
Positive
Version: 0.5.2
Posted:
oh my G,is this real after so many years,you are GOD man yes you are!
Upvote 0
Positive
Version: 0.5.2
Posted:
Thanks, great plugin.
Upvote 0
Positive
Version: 0.5.2
Posted:
please release look and scene
Upvote 1
Positive
Version: 0.5.2
Posted:
You're the GOAT man
Upvote 0
Positive
Version: 0.5.1
Posted:
This is a great start for a plugin that has been sought after for a while! Keep up the great work.
Upvote 0
Positive
Version: 0.5.1
Posted:
Finally, Penises will not escape their fate that easily anymore.

Gone (potentially) are the limitations due to (mostly) the Male genitals in VAM1 only having 3 bones / joints to allow curving and penetration (Base Penis, Mid Penis and Penis Tip, because the Glans doesn't even count as an actual joint as surprising as it seems). Which means the default 3 'main' colliders of the Male Penis correspond to how limited it truly is (the Tip collider is only there to facilitate the opening of the Female mouth by colliding with the Female mouth's own colliders).

Basically your Plugin is attempting to act like a virtual 'extra bones' / 'extra joints' addition to the limits of the default Male genitalia. So this is beyond amazing because if there's one thing I am often frustrated by in VAM1 it's indeed the _very_ high degree of limitations when it comes to Blowjobs in general (especially with large and long dicks).

Keep in mind, however, that adjusting the Female's own Colliders would still be required by the user in order to make big schlongs work properly (talking from experience; I probably spent more time editing colliders with ColliderEditor than actually 'playing' VAM or even having fun doing my renders and posing characters). The Penis clipping through on the sides and back of the Female head is a sign of insufficient Head, Face, Jaw, Cheeks, Throat, Back Head colliders Radius, Length, and Positioning. But that will be up to the users to adjust literally on a per-character basis (there's no such thing as a "universally good" Colliders setup that would fit every girls scaling and shapes out there, it has to be done manually, for every single characters involved, it's a long process but it's required).

Anyways, I have no words to describe this, this is basically THE thing I wanted to see the most happen for VAM1 (fixing those darn stubborn blowjob situations with dicks ever so slightly bigger than a twig).
Upvote 2
Positive
Version: v0.2.7
Posted:
fucking amazing . But there are still many bugs. I hope that the collision adaptation for vaginal insertion can be completed as soon as possible.
Upvote 0
Positive
Version: v0.2.7
Posted:
Absolutely FANTASIC plugin! I found it useful for any blowjob animation, due to issues with mouth colliders sometimes. Previously I just couldn't be bothered and disabled all collision and did everything by hand, if I wanted accuracy. With this plugin, no longer.. great work!
Upvote 0
Positive
Version: v0.2.7
Posted:
Incredible work. This plugin has basically eliminated 99% of the problems I've had with animating larger penetrations. If this is the alpha, I can't wait to see the v1.0 release!
Upvote 2
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