• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
CollidersAsTriggers

Plugins + Scripts CollidersAsTriggers

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One of a handful of simple plugins I am releasing that coincide with "issues" I ran into on my journey to create a more sophisticated plugin.

The native Collision Trigger Atom in VaM is great - but it is hard to keep track of, because you cannot put a material over it, and it only comes in one shape.

This plugin lets you turn "any" shape (and many Atom types) into visible, non-colliding collision triggers.
You can use them for all sorts of things - for example, "3D geofencing". Place them within one another. "collide" them with one another - everything you could do with the native default collision trigger - all we're doing here is disabling colliders from things that already have collision triggers - without disabling the trigger.
Images and attachments
  • VaM 2024-11-12 07-05-15.mp4
    11.6 MB
  • VaM 2024-11-12 11-14-20.mp4
    24.6 MB
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Latest updates

  1. CollidersAsTriggers V5 - fix for colliders with non-standard scale on load.

    I noticed an issue that I assumed for the longest time was related to another plugin...
  2. License Type Update

    Oops. I had a more restrictive license type set on my publishing script than I had intended...

Latest reviews

Positive
Version: 5
Posted:
Really useful plugin. It helps to turn any shape atom into a collider trigger that does not interfere with other atoms and detects their entry into its region. For example, this plugin can be used to detect the presence of a character in a certain area of the scene.
Upvote 0
Positive
Version: 4
Posted:
Tinny tool but solved my big problem! Thanks!!!
entitycs
entitycs
Glad to hear you found it useful. Thanks for the review!
Upvote 0
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