Particle effects based upon the theme of sci-fi. This pack now includes 100 effects.
Please see the updates section for the latest additions.
Assets with "static" or "slow mo" in the filename are designed to be used for scene photography. Effects with collider in the file name have particle mesh that should collide with collision objects in VAM. The time storm and time shard effects need a light source in order to be seen. All effects are scalable in size. Aurora effects are large in scale and best positioned 200 meters distance at 25+ height. See Demo Scene 4.
Please note that the particle effects that emit light are set to "force pixel." If you have other lights in your scene set to "auto" or "force vertex," this can cause undesirable flickers in brightness of the objects in the scene. To avoid this, try setting all lights to force pixel.
Space dust ring effects are also large in scale and best positioned 90+ meters away.
Crack effects start out large in size, in most use cases you will likely want to scale it down to 0.100 scale or smaller. These effects were first featured in @pogdaddy Cinematic Universe Series (PogCU).
My thanks to @vaako7 for ideas with the artistic waterfall effects. The waterfall rockwall effects only work at certain angles, it has one viewable side basically.
Please see the updates section for the latest additions.
Assets with "static" or "slow mo" in the filename are designed to be used for scene photography. Effects with collider in the file name have particle mesh that should collide with collision objects in VAM. The time storm and time shard effects need a light source in order to be seen. All effects are scalable in size. Aurora effects are large in scale and best positioned 200 meters distance at 25+ height. See Demo Scene 4.
Please note that the particle effects that emit light are set to "force pixel." If you have other lights in your scene set to "auto" or "force vertex," this can cause undesirable flickers in brightness of the objects in the scene. To avoid this, try setting all lights to force pixel.
Space dust ring effects are also large in scale and best positioned 90+ meters away.
Crack effects start out large in size, in most use cases you will likely want to scale it down to 0.100 scale or smaller. These effects were first featured in @pogdaddy Cinematic Universe Series (PogCU).
My thanks to @vaako7 for ideas with the artistic waterfall effects. The waterfall rockwall effects only work at certain angles, it has one viewable side basically.