Vex From League of Legends
This is my FIRST ever full port, I used Vex as a test of what I am able to port.
What you will need is ParentHoldLink plugin if you don't want the CUA's to be moving around when moving the head.
I recommend Downloading CUAManager if you want to load up her assets into other scenes.
What you will get
-Vex Morph
-CUAs (Hair, Ears, Hood)
-Cloths (Eyebrows, Eyelashes, Top, bottoms, shoes)
-Textures
known model issues
-When bending the legs you will see some deformation between the hips and pelvis.
-The Hair CUA was never meant to be separated from the Hood so there is no model behind the hair.
-Loading the model up her mouth will be wide open, can be fixed by unchecking Tongue collision under Jaw physics & triggers tab.
This model was Ported from https://smutba.se/project/33309/
Thank you to the people who have help me achieve the level of knowledge needed to port to VaM.
This is my FIRST ever full port, I used Vex as a test of what I am able to port.
What you will need is ParentHoldLink plugin if you don't want the CUA's to be moving around when moving the head.
I recommend Downloading CUAManager if you want to load up her assets into other scenes.
What you will get
-Vex Morph
-CUAs (Hair, Ears, Hood)
-Cloths (Eyebrows, Eyelashes, Top, bottoms, shoes)
-Textures
known model issues
-When bending the legs you will see some deformation between the hips and pelvis.
-The Hair CUA was never meant to be separated from the Hood so there is no model behind the hair.
-Loading the model up her mouth will be wide open, can be fixed by unchecking Tongue collision under Jaw physics & triggers tab.
This model was Ported from https://smutba.se/project/33309/
Thank you to the people who have help me achieve the level of knowledge needed to port to VaM.