• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
flogger-whip

Assets + Accessories flogger-whip

Download [3.96 MB]
Please watch the quick tutorial video here. It will show you how to get the asset into your scene and configured properly for use. The rest is up to you :p

Known limitations:
high torque or fast movements may cause whip to stretch and in extreme cases to explode. Collisions with floor may cause colliders to become stuck in floor. Occasionally, physics may stop working on asset. You can "reset" by disabling and re-enabling physics under the Physics Object tab

Let me know if there are any other issues. If it's something I can fix, I will certainly try.
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