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SizePlay Plugins (Demo Scenes Included)

Plugins SizePlay Plugins (Demo Scenes Included)

Two plugins I have saved from the Reddit days. They were freely uploaded there, and no one with their usernames appear here, so I'm going ahead and uploading to the hub so the size fetish people don't have to redistribute them in every scene. To help justify myself, I've made small tweaks to improve functionality. Hastily Created demo scenes included.

ScaleReceiver is better for linear animations. Its primary use in scenes over the built in scale receiver is to sync world scale so that things appear appropriately small/large.

Size Script is better for more dynamic play, since it lets you arbitrarily start and stop size changes, as well as set size changes for specific amounts.

As shown in the demo scenes, both of these can be used as atom or scene plugins, the latter of which lets you change world scale.

Credits: I only barely know how to code at all, and I definitely don't know what i'm doing in VAM. Thanks to:

u/Sheyde1 for originally writing ScaleReceiver
u/Herbert_the_Pervert for originally writing SizeScript
Captain Varghoss and JayJayWon on the Discord for being so kind as to answer some real dumb questions. They're responsible for the improvements I've made to the scripts.

The Icon isn't representative of the scene (I needed something to show scale, and the included scene uses the default VAM look so there aren't any dependencies). If you like the looks you see in the icon, they're Pogdaddy's Lilia look and Sharr's Ginger Look.
Author
Fortunefavors
Downloads
87,818
Views
87,818
Packages
1
Total Size
0.07 MB
Version
1.1
First release
Last update
Rating
3.67 star(s) 3 ratings

More resources from Fortunefavors

Latest updates

  1. Height Adjustment Added

    Thanks to Algorithm1248 for this! I'll let them explain: In VaM 1.X, the player height...

Latest reviews

Very useful to change scale dynamically through triggers.
Upvote 0
Useful template, thanks
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Tried the demo, read description twice, still no clue of the point vs simply changing scale in the vanilla UI.
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