• Hi Guest!

    Please be aware that we have released another critical security patch for VaM. We strongly recommend updating to version 1.22.0.12 using the VaM_Updater found in your installation folder.

    Details about the security patch can be found here.
supperGR
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  • Hello stranger

    in ref to: https://hub.virtamate.com/threads/is-there-a-plugin-that-can-do-read-and-store-specific-values?.63490/

    You might find my plugin useful.

    Example Scene to help users get started.

    You can try editing the state of one of the collection slots on the Person character, or just try playing through them.

    Triggers playing automatically are found in the SubScene Animation, or Scene Animation, all as simple calls to "Next" actions provided by the plugin.

    I thought I'd mention it specifically, since its headline is its ability to "store/restore everything in the scene", basically... and let you create and connect an innumerable number of states - including the state of many plugins, provided they more or less follow the underlying save/restore guidelines.

    How it works?

    Add the plugin to your character. Use the Add Slot button to create an "All" type state (represented by the Queen character).
    Create a second, third... however many you like.

    Use Next/Prev to cycle between them.

    In one of them, use the VaM UI as usual, and/or any plugins attached to the character, to set the desired state.

    Go back to the plugin. Make Sure "Edit" is toggled on, and then click "Next". Viola.

    You can now use Next/Prev/Restore, to restore all of the changes you made in VaM...
    supperGR
    supperGR
    Thanks for the advice
    Really appreciate your work!!! :D

    I'll definitely give it a try!!!!
    entitycs
    entitycs
    Thanks!

    Please let me know how it works for your use case, supposing it does.

    I was inspired by my own inabilities to understand how others make complex scenes - and am working on a scene more complex than I've seen, just to prove to myself that I can, ... after so many years :sneaky:. I also never had the opportunity in my career to use c# or do much of anything within a game engine.
    supperGR
    supperGR
    Sounds like a challenge to yourself, that's just so freaking dope:cool:
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