• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

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If you connect it to a SubScene, or other Atom that the Person is a child of, you can use it to create physical states that effectively allow you to move the character and other Atoms/controllers around - either "snappily" or softly, depending on how you set the physics of the controller (using the native VaM UI).

I could never really list all of the possibilities it opens up for those mostly only familiar with the VaM UI itself, to do a lot of playing around. Therefore, along with the fact that I don't get many specific questions, there isn't much specific documentation out yet.
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