Solved How to trigger a one shot

Toddy

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I would like to trigger an increased value that automatically returns to base value without my input . I could create separate triggers for each value but I think it would become a tedious process as the trigger number grows. My intent is to trigger the fov in VR (embodylite). I tested it using Beatit by Hal9001 using band 1 and small adjustments to the fov value (which look interesting alongside Skynet's camera shake plugin) . I want to trigger this action using timeline instead of Beatit.
 
Solution
One way I can think of is to use the Delay logic brick. You trigger some change in the scene that also triggers/starts the delay, which changes it back after some time. You would have one trigger in Timeline, that basically undoes itself after a delay. You would need a delay for each thing you want to undo. If it's only FOV, and you only have one base value to return to, that seems simple enough.
One way I can think of is to use the Delay logic brick. You trigger some change in the scene that also triggers/starts the delay, which changes it back after some time. You would have one trigger in Timeline, that basically undoes itself after a delay. You would need a delay for each thing you want to undo. If it's only FOV, and you only have one base value to return to, that seems simple enough.
 
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Solution
One way I can think of is to use the Delay logic brick. You trigger some change in the scene that also triggers/starts the delay, which changes it back after some time. You would have one trigger in Timeline, that basically undoes itself after a delay. You would need a delay for each thing you want to undo. If it's only FOV, and you only have one base value to return to, that seems simple enough.
This is exactly what I was looking for. It sounded complicated at first but turned out extremely simple. I simply had to reduced the timer from 3. Thanks for the extremely fast response and solid solution.
 
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