DeepSkin - Subsurface Scattering, Mouth, Teeth & Eyes

Paid Plugins + Scripts DeepSkin - Subsurface Scattering, Mouth, Teeth & Eyes

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Mxx updated DeepSkin - Subsurface Scattering, Mouth, Teeth & Eyes with a new update entry:

v7 - Micro Detail & Capture Scene Lighting

V7: Micro Detail & Capture Scene Lighting

NEW: Micro Detail

  • Built-in skin micro detail, found in the new 'MicroDetail' tab. Off by default, so existing scenes and presets keep their look.
  • Procedural texture baked by the plugin (so no extra textures in the .var) with a live...

Read the rest of this update entry...
 
For me, when I reload the plugin, the detail is less pronounced with tessellation. I can see this clearly when I enable the debug view. The solution is to disable and re-enable tessellation individually. It could be a bug, or only for me?!
 
For me, when I reload the plugin, the detail is less pronounced with tessellation. I can see this clearly when I enable the debug view. The solution is to disable and re-enable tessellation individually. It could be a bug, or only for me?!

When you reload the plugin, every value is reset back to the default preset values. Maybe your default preset has a less pronounced tessellation level and it's reverting back to that when you reload.
 
Sry i meant after I disable the plugin and re-enable it. I have the default values and haven´t set any other presets. I tested it a little more:
Loading Plugin -> tessellation OK ->disable and re-enable tessellation individualy -> tessellation OK-> disable and re-enable the plugin -> tessellation less detail -> disable and re-enable tessellation individualy -> tessellation OK again
Just something I noticed. Great plugin, thank you.(y)
 
Sry i meant after I disable the plugin and re-enable it. I have the default values and haven´t set any other presets. I tested it a little more:
Loading Plugin -> tessellation OK ->disable and re-enable tessellation individualy -> tessellation OK-> disable and re-enable the plugin -> tessellation less detail -> disable and re-enable tessellation individualy -> tessellation OK again
Just something I noticed. Great plugin, thank you.(y)

Ah I see, you mean when you just use VaM's plugin enable/disable toggle. I'll will look into that :)

And thanks 😁
 
Hi!
thanks for the great plugin.

I just have one small snag with it.
"DeepSkin: switched off eye clothing "Custom Eye Reflection" (Auto Remove Eye Clothing; it returns when that is off or DeepSkin is removed)."
Every time the outfit changes, which in my current scene, is a lot.
Is there any way to deactivate debug messages like this ?
 
Hi!
thanks for the great plugin.

I just have one small snag with it.
"DeepSkin: switched off eye clothing "Custom Eye Reflection" (Auto Remove Eye Clothing; it returns when that is off or DeepSkin is removed)."
Every time the outfit changes, which in my current scene, is a lot.
Is there any way to deactivate debug messages like this ?

Hey, you're right. This isn't needed to be said every single time. I haven't seen it in a while since haven't used eye clothing anymore since my eye update 😅

I'll make sure to either add a toggle or just remove it entirely in the next update :)
 
Hey, you're right. This isn't needed to be said every single time. I haven't seen it in a while since haven't used eye clothing anymore since my eye update 😅

I'll make sure to either add a toggle or just remove it entirely in the next update :)
Thanks!

Another giant leap for vamkind :D
 
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