Is it possible to download this version somewhere?
Hey have you gotten motion vectors to behave properly your version? Without MVs any small movement causes lighting and details to smear around. I have them working 70% of the time for my plugin but 30% of the time some funky scene setup causes them to break in fun ways.
Yo! : )
Nope I'm not talking about smearing... I saw that effect when testing it on VAM2, and indeed that's a problem about motion vectors. In this case, I'm talking about actual lighting computation and AO interpretation. A good test case is just moving towards a character at a steady pace. You see the AO adapt and change over several frames. It's clearly a limitation of the diffusion system, as it probably can't be adequate/accurate at every distance.
That's weird line of logic considering how many games work well with it with no issues. Including games that never had motion vectors (dx9 games).
Question, Considering DLSS5 shennenigans. Is there any plugin that uses window camera that makes full screenshot using camera including post processing ? McGrubber Supershot doesn't take post processing in mind (or at least old version i have). I would love to do proper window camera shots with dlss5 and other post process effects.
I agree that there are problems. But saying that it doesn’t work at all, or that the results are terrible, would be lying to ourselves. I’ve noticed a really interesting pattern on Twitch. I remember when DLSS first appeared people used to complain about it constantly. Now if a game launches without DLSS support, people immediately start asking - “Where is it? Why isn’t it there? Where MY DLSS!!!!” well the technology is still rough and clearly needs more work, but it’s definitely not hopeless.Yo! : )
Nope I'm not talking about smearing... I saw that effect when testing it on VAM2, and indeed that's a problem about motion vectors. In this case, I'm talking about actual lighting computation and AO interpretation. A good test case is just moving towards a character at a steady pace. You see the AO adapt and change over several frames. It's clearly a limitation of the diffusion system, as it probably can't be adequate/accurate at every distance.
I'll post a set of situations you often see if you go further than just slapping the thing on for a quite standard scene.
The conclusion I got to is pretty much "that works well under normal lighting circumstances, anything quite artistically driven immediately creates issues".
Which technically, feels logical. Most diffusion models on people was trained under very standard lighting (and I'm not even accounting for the fact that models have insane biases)... which means that anything non-standard will yield results that you can't control much no matter what Huang wants to believe.
And the settings to control intensity is just some sort of merge of both image pre and post diffusion... at least, its how it feels, which makes the result somewhat strange. (when they could probably have made several different models yielding a less heavy diffusion result).
That's probably a fun tool for a porn game like VAM (at least for people who like images that heavily lean on slop)... for production ready games, that thing is gonna create all sorts of issues sadly. And I highly doubt studios are gonna Q/A the shit out of their games to ensure every single important spot of their games are looking good with and without NR.
I agree that there are problems. But saying that it doesn’t work at all, or that the results are terrible, would be lying to ourselves. I’ve noticed a really interesting pattern on Twitch. I remember when DLSS first appeared people used to complain about it constantly. Now if a game launches without DLSS support, people immediately start asking - “Where is it? Why isn’t it there? Where MY DLSS!!!!” well the technology is still rough and clearly needs more work, but it’s definitely not hopeless.
That's not a line of logic, that's actual tests and results. Also, that's not because you don't "see" the problem on a fast moving game without motion vectors, that it does not exists. There is not a single video I saw from every hack used to make this leak work on all sorts of games, that wasn't loosing temporal coherence/stability at some point or another.
But let's assume motion vectors would fix that 100% of time (which I think -that one is subjective- won't)... there is a stack of problems that remains. And as I said later in the post... knowing the industry quite well, deep integration of NR is not gonna be a thing overall.
If you just take Ray Reconstruction and the problems it still creates today... NR is nowhere near a stable tech.
People have the right to enjoy this to fap twice a week
I think you are throwing out baby with bathwater here. RR is CRITICAL for pathtraced games. The alternative is smeary pathtracing game aka looking bad.
Same story here. From my testing DLSS5 scene beats any day of the week non DLSS5 scene simply because VAM1 lighting engine is super crude and DLSS5 fixes a lot of those issues. The alternative is having crude graphics.
There are games where the rasterized version already looks excellent and RT only improves certain aspects. And there are also games where the lighting really does fall apart without RT. It all depends on how the game was designed and built in the first place.
I’ll be honest about what I think: soon we may not even have a choice between healthy food and McDonald’s there may only be fast food left. we’ll be lucky if we can even afford that. PC hardware prices are already astronomical, and it’s entirely possible that owning a decent personal computer will become a luxury in the near future.
You don’t need feeder or ReShade at all. It’s a standalone hooking tool completely separate from ReShade. DLSS works on RTX 50-series and RTX 40-series GPUs. It may also work on older cards but I can’t confirm that.As soon as I start the game after setting it all up I get an error saying: Runtime error, this application has requested the runtime to terminate it in an unusual way. Its only happening when the Feeder and Neural Rendering are on together. Its with the LumeniteFX-mainline methood not with the asian made Bridge methood..
I didnt use the UncleBurrito mod. I Used this mod: https://github.com/jlrouzies-fr/DLSS5-FeederYou don’t need feeder or ReShade at all. It’s a standalone hooking tool completely separate from ReShade. DLSS works on RTX 50-series and RTX 40-series GPUs. It may also work on older cards but I can’t confirm that.
1. VaM DLSS NR and DLAA Plugin by UncleBurrito - VaM DLSS NR and DLAA Plugin
2. BepInEx 5 x64 (BepInEx_win_x64) and extract it directly into your vam root folder, where VaM.exe is located. (You’ll find the github link on the plugin’s page)
3. Extract the DLSS plugin archive into the VaM root folder as well.
4. Launch VaM and press F10 to open the DLSS control panel (both DLSS/DLAA are disabled by default so enable them manually)
You can throw x100 tomatoes at me if you want. right now I see more positives than negatives with dlss. Feel free to call me a neural slop eater I’m fine with that. Maybe it’s just the wow factor talking. I don’t know
It works with my modified version of render v16Has anyone tested DLSS 5 with Eosin VR Renderer yet?
Does DLSS 5/ReShade also affect Eosin's VR180 RenderTextures, or only the main VaM viewport?
Would be very interesting for offline VR180 rendering.
Not yet sorry I need to take the time to finalize it and pack it upIs it possible to download this version somewhere?
Can u link the plugin? thanksIt works with my modified version of render v16
It's not published yet. My render v16 is linked with all my other plugins (personenhancer, optimization, dlss5) so everything has to come across together. MASSIVE speed improvements to rendering. Before I would get 8-12fps, now I get 36-55 FPS on 4k renders with 3 person atoms in a scene. It did require modifying .dll files, etc, so not sure if it can be hub hosted or not, etc. Don't want to get in any troubleCan u link the plugin? thanks
Why are all the screenshots with DLSS5 being removed from the media section?
I don't know if the people posting them are deleting them, but that doesn't seem to be the case...